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There are multiple bugs in chain lightning. It seems to be a rather late copy paste job of the call lightning rendering code, and they forgot to...
I am currently reversing the chain lightning renderer for OpenTemple and it's a bit of a nightmare. Bugs so far: When targets are more than 1500...
BIG THUMBS UP
@Allyx: I honestly haven't been following along for a while. Is this still intended to work with both "Vanilla" and TemplePlus, or TemplePlus...
@Rana271: I have a C# implementation in a yet unreleased reimplementation of temple.dll in C#
Yeah, start/end should work, the equation above uses eventType=0 for start and eventType=1 for end and just adds it to the sound id (which is also...
@Allyx Please don't use that as a permanent fix though, heh :D It should be fixed in the DLL.
Yes, and they only contain the translated text (which would certainly be a start). It'd be awesome to have the translated audio as well though. I...
So, while I personally only play the English version of ToEE, I do understand that many people simply aren't comfortable playing an unlocalized...
That sounds awesome, actually! We're just starting a new Pathfinder campaign too and only couldn't play Rise of the Runelords because one of the...
@WinstonShnozwick I went and checked the protos, what you would have to check is the Bardic Instrument argument at the back of protos.tab:...
Regarding bardic music sound. I noticed something odd as well when I converted this mess to C#. Check address 0x100fe4f0 in temple.dll for the...
I can, but to what baseline do I apply it? I am currently working on the basic ass vanilla scripts (Patch2), I guess no one here really cares...
Spell707 - Potion of Hiding and Spell707 - Potion of sneaking: target.obj.condition_add_with_args( 'sp-Potion of hiding', spell.id,...