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That is very interesting indeed! I wonder if using the newest drivers along with setting your BIOS to AGP 4x would result in the same performance...
Sorry I haven't got back to this yet. It's family mayhem at the moment with birthdays and other responsibilities, not to mention a nice sinus...
On topic: there may be a san_dismissed script that can be tweaked to change this? I can't delve into this right now. Tons of home...
No love for me as far as the adding feats thing goes. I have discovered that game.party[X].feat_add and game.party[X].stat_feat_add do not exist...
"...shouldn't have any problems with the license." When dealing with legal questions, especially with huge corporations like Atari and Wizards...
I thought you could switch to combat mode and attack the door to force the lock? Maybe I'm getting confuzzled with one of the other D&D games...
ShiningTed, doesn't Phalzyr's ProtoEd tool merge protos.tab files already? I think I toyed around with that, but it didn't seem to work for me so...
Edit: Solving these issues would change the modding process so that individual mods could be released in parallel. Compare this with the current...
Interesting.... I will play with this when I get home from work tonight. Lord Plothos, what did you try to change other than BAB? I seem to...
This thread..... :dizzy: :nosebleed Which is too bad, because I'm also interested in building an expansion adventure or "ToEE2". Ah...
This is a very tricky problem. Splitting mod "features" apart is a nice idea, but how do you do so for ToEE? If, for example, you have 2 mods...
OK, just tested it... game.party[0].reputation_remove(5) Will get rid of it. ~daetar
Have you tried... Console (Shift+~) Command: game.party[0].reputation_add( # ) You'll have to look in the game files and find the value...