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Glad you liked it. Me and @Shiningted were working on it, as well as @Sitra Achara, @_doug_ and @FDR4PREZ. All details here:...
I think there are some variants were this could happen. Please share saves. Still, I'm impressed that you managed to kill of the Armory so...
In the console take a look what this returns: game.global_flags[14] if not 1 then do: game.global_flags[14] = 1 Then go back to the town and you...
Yes, but not in near future. It's not just simple changes, but I have to recheck everything before releasing. So for now version 1.1 is the latest.
I have to check.
It uses CMake, does not have vs project files. And no information on Internet how to open and debug in VS. It's not just for the sake of build. I...
Yesterday I glanced on Wererats and well Werebadgers. By the MM book in their hybryd forms they should have silver / 10 damage reduction. And...
Yeah, that's the limitation of AI and IWD2 3.0 engine. In tabletop you would be suffering from the Grapple, and because ToEE does not have it,...
Interesting, do your PC hold reach weapons maybe?
All right, I'm good with that. I guess this will be first difficulty mode - vanilla. Low Atk, high HP (predefined) for NPC. Then could be...
Well, as Dungeon Master for 4 years and more than tabletop 80 sessions, I got to tell you that MM monsters are easy even if PC created with 25...
Thanks for good advices, @Allyx :) My thinking of requirements would be: Stay with XP granted by encounters and / or a map. So if some...
Thanks @FredSRichardson ! Well given 4 month of development is crazy, to say the least. It's another argument why encounters need to be redesigned :(
That's the code: IF ForceMarkedSpell(MARKED_SPELL) SetSpellTarget(Nothing) See(NearestEnemyOf(Myself),0) THEN RESPONSE #100...
Yeah, 2e D&D and before were quite different indeed. I've read one printed adventure recently, and it was truly remarkable towards exploration in...