wrong texturing?

Discussion in 'The Keep on the Borderlands' started by tr1k1, Nov 11, 2009.

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  1. tr1k1

    tr1k1 Member

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    I have latest toee mod + KoTB 1.1 + 1.11 patch but have two problems:

    The texture for the beginning wagon train are fine, but after going through the secret passage, the road and surrounding area leading into the keep seems to be textured with wrong textures or ones that seem very stretched.

    see bug playing tutorial thread for my other problem.
     

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  2. tr1k1

    tr1k1 Member

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    sorry, should have said xp32/dx9/Intel945
     
  3. Shiningted

    Shiningted I want my goat back Administrator

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    You're standing next to a bridge over a chasm, looking into said chasm?
     
  4. GuardianAngel82

    GuardianAngel82 Senior Member

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    The detail in the chasm seems more distinct than the detail on the bridge. This sort of thing is likely on "home-made" maps.

    Co8 apparently doesn't have the resources available to the original developer. But they have ingenuity, talent and time. ;)
     
  5. tr1k1

    tr1k1 Member

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    Sorry, I have played a bit more and now that i am used to the gfx, it doesn't distract me from playing.

    I don't do python, but have been programming for over 30 years, so if there is any c++/directx I can do as a penance, i would happily contribute.
     
  6. Ranth

    Ranth Established Member

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    wow, looking at the pic before I read Ted's comment I thought the chasm was a mountain side.
     
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