Does anyone know how the program picks which worldmap paths that it will follow when going from one game area to another, since the game areas themselves aren't defined in worldmap_ui_paths.bin. It just give coordinates. For example, Let's say you click to travel from game areas #2 (Moathouse) to game areas #3 (Nulb). Does the program look at the entire list of 55 paths from worldmap_ui_paths.bin and compute the best fit for that trip? Or is the trip between area #2 and #3 defined somewhere in a mes file that says follow path #14, #22, and #48 to get to your destination.