Stupid question (because I haven't modded in months). If my generic spawner script fires off to change the map, like the following: Code: if (attachee.map == 5001 and game.global_flags == 0): # Teleport Test game.fade_and_teleport( 0, 0, 0, 5077, 505, 473) attachee.destroy() Does that destroy the spawner for the entire saved game, or does it just destroy it for that map-load? I am afraid I may have destroyed the spawner testing the map teleport the first time, because this spawner wont spawn NPC's for the Hommlet invasion anymore. If it destroys it for the entire saved game, then there would be a problem having the game load the new Hommlet map each time the party comes to Hommlet, but it would be a memory lag to make it a heatbeat script not a first_heartbeat. Note: That code is in the first heatbeat script.