Reservation List for Adding to 4.1.0

Discussion in 'General Modification' started by Cerulean the Blue, Apr 3, 2006.

Remove all ads!
  1. Virtual SpACEman

    Virtual SpACEman Established Member

    Joined:
    Feb 14, 2006
    Messages:
    103
    Likes Received:
    0
    oky im done for now there more i wanted to do but that can be for later:) emailing ya the files and info now blue..... phew!
     
  2. Shiningted

    Shiningted I want my goat back Global Moderator

    Joined:
    Oct 23, 2004
    Messages:
    11,840
    Likes Received:
    48
    I'll need another hack at it, put me on the bottom of the list please.
     
  3. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    Okay, Gaear, your up. Got anything for me?
     
  4. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,634
    Likes Received:
    1
    I might have more kobold stuff for you in the next [insert time period here] it'll be the same deal as last time.
     
  5. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,005
    Likes Received:
    27
    I should probably be kicked back to the bottom of the list, as it looks like the voicing project is going to be a race to the finish and I can't get the pertinent files to you until Zorn gets the WAVs to me. Plus I've still got some fiddling to do with the other stuff.
     
  6. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    Okay Gaear, you're at the bottom again. Nerik, it's your turn again. I've already added everything you sent me so far. Anything new to add?

    Note, I've added MESHES.MES, ADDMESH.MES and spell_enum.mes to the files in the first post. Please use these as your base when adding anything to them.
     
  7. Nerik

    Nerik Established Member

    Joined:
    Jan 12, 2005
    Messages:
    136
    Likes Received:
    0
    Ok, I've sent you the files (before I saw this message though :blush: ) I'm going to check my addmesh.mes & meshes.mes files against the ones you posted (while I'm at it, I'll check the others as well), if necessary, I'll send you an update.

    Charles
     
  8. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    Nerik has given me his stuff. Allyx is up once again. Got anything for me Allyx?

    [NOTE] I have added a link to the first post that contains everything I have for 4.1.0 so far. Please use these files to make you additions/changes, as we need to be working of the same versions of the files for me to be able to put this together. Thanks.
     
    Last edited: Apr 29, 2006
  9. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    4,715
    Likes Received:
    140
    I'll need to get kicked to the bottom of the list, I'll need more time to finish the Verbo-mod, but I'm going to update what I have got done to the FTP soon, I've updated my files with the ones you've posted above so file comparing will become easier for you Blue.

    EDIT: uploaded to the FTP - Allyx's_mod_Beta_2.1.rar

    Still need to finish it though <sigh>
     
    Last edited: Apr 28, 2006
  10. Shiningted

    Shiningted I want my goat back Global Moderator

    Joined:
    Oct 23, 2004
    Messages:
    11,840
    Likes Received:
    48
    I'm up again already? Ahhh for the love of... <grumble mumble>

    Ok, I'm on it Blue. Am taking into account files like InvenSource.mes from Allyx's beta above.
     
    Last edited: Apr 29, 2006
  11. Nerik

    Nerik Established Member

    Joined:
    Jan 12, 2005
    Messages:
    136
    Likes Received:
    0
    I've just done a quick check on the files, and I've noticed a couple of things:

    The portrait.mes/play file.mes has portrait IDs 4771-4774 refering to 'direbear_#.tga' when the actual files are named 'dire_bear_#.tga'.

    There are two entries for {14503}{Celestial Dire Bear} in the description.mes file, the second is after {14509}.

    Charles
     
  12. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    Ted, use the files I linked in the first post. It is the whole package of 4.1.0 so far (at least as it differs from 4.0.0).

    Your files are named 'dire_bear_.#.tga'. VirtualSpACEman's files are named 'direbear_#.tga'. He submitted first, so I went with his files. The portrait's are the same, just with different names.

    You are correct. Thanks for pointing this out. I have fixed this in my files, though I won't be updating the ones here until I have more changes to the files.
     
  13. Nerik

    Nerik Established Member

    Joined:
    Jan 12, 2005
    Messages:
    136
    Likes Received:
    0
    Ok, I'll go with that, I have a further small update that adds in the required equipment for steam mephits, nixies, and chain devils (although the addmesh for the chain devil isn't working for some reason I just cannot figure out!). I can send it to you if you're interested.

    Charles
     
  14. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    Go ahead and send it to me Nerik. As long as it doesn't crash the game.
     
  15. Shiningted

    Shiningted I want my goat back Global Moderator

    Joined:
    Oct 23, 2004
    Messages:
    11,840
    Likes Received:
    48
    Ok my fiddling of the main files is done and through. Just the minor files to follow from me.
     
Our Host!