Volunteers needed - beta testing next Temple+ release

Discussion in 'General Modification' started by Sitra Achara, Oct 1, 2020.

Remove all ads!
Tags:
  1. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,627
    Likes Received:
    538
    Hi folks,

    next update has quite a few changes and bug fixes lined up (see changelog), so we want it to go through some more thorough testing before release. We're looking for volunteers!

    How to get the beta release
    It's simple, just grab the latest build here:
    https://ci.appveyor.com/project/templeplus/templeplus/build/artifacts

    upload_2021-10-22_16-9-31.png

    upload_2021-10-22_16-10-31.png

    Download the 1st zip, extract it to some folder, and run TemplePlus.exe (or TemplePlusConfig.exe to run the updated configurator).

    What to expect
    The beta releases aren't any different than regular releases, actually. Just less tested ;) You can play as normal, and if you can, please test the new features listed in the changelog.

    Reporting bugs
    As usual, if you find any bugs, here's how to report:

    Please describe the problem as fully as possible, what your game version is, and provide a savegame to help us reproduce the issue.

    Sending savegames:
    <ToEE folder>\modules\ToEE\Save\
    Make sure to include all the relevant files! Example:
    Code:
    slot0002[save name].gsi (where [save name] is replaced with the name of your save game)
    slot0002.co8
    slot0002.tfaf
    slot0002.tfai
    Log file & crash dumps:
    Code:
    C:\Users\<USERNAME>\Saved Games\TemplePlus
    You can zip the files and send via email, attach on forum post, or upload to a free filesharing site (e.g. wikisend.com).

    Many thanks!
    The Temple+ team
     
    Last edited: Oct 22, 2021
    Radiance696 likes this.
  2. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    766
    Likes Received:
    83
    Whilst a Wizard3/Cleric3/Mystic Theurge3 with both versions of the Practised Spellcaster Feat crafts as 9th level spellcaster; the same Wiz3/Cler3/Mystic Theurge 2 could not choose Craft Rod with their 3rd Mystic Theurge level. [The same goes with Mystic Theurge 5 to Mystic Theurge 6 and inability to choose Craft Staff - although you can then choose Craft Rod.....]
     

    Attached Files:

    _doug_ and Sitra Achara like this.
  3. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,627
    Likes Received:
    538
    Thanks! Just pushed a fix.
    Also fixed today the elusive Atari buglist item #343!
     
    _doug_ likes this.
  4. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    766
    Likes Received:
    83
    All the wildshape/animal companion modes are A1. Thanks! I can confirm that a Ghostwise Halfling Barbarian 1/Druid of Ehlonna is a large creature in Dire Wolf form that is very good at tripping Greater Temple Bugbears.
     
  5. _doug_

    _doug_ Established Member

    Joined:
    Jul 9, 2009
    Messages:
    318
    Likes Received:
    143
    FYI: Updated the change log with a few other things that were fixed.
     
  6. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    766
    Likes Received:
    83
    You really should try this Beta test folks - Sitra Achara's correction of the crafting levels for bracers and girdles etc has refreshed the challenge and strategy of Co8 in really fundamental ways.
     
  7. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,627
    Likes Received:
    538
    Are you talking about my post in the other thread? I haven't actually changed the CL requirements, I was just surprised that something so obvious wasn't corrected and was wondering maybe there's a reason why...
     
  8. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    766
    Likes Received:
    83
    Yes, sorry I got the wrong end of stick from existing bracers of armor crafting levels... silly me. I can't imagine why all the gauntlets of dexterity +2 were left around if proper crafting limits were not envisaged. Have you ever crafted +2 gauntlets rather than just save up for the +6 ones? Why should NPCs? I think I will impose the correct limits on myself anyway as they discourage the use of NPC crafting slaves and increase the appeal of a Mystic Theurge PC as the party's crafter.
     
  9. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,627
    Likes Received:
    538
    No idea why it's like that. Seems too obvious to be an oversight, but who knows.

    There's the soft XP limit in the sense that you might not want to spend 1440 XP at a lower level.
    Anyway I think we'll add it under the new "Stricter Rules Enforcement" house rules option.
     
    _doug_ and FDR4PREZ like this.
  10. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    766
    Likes Received:
    83
    There appear to be a number of crucial components - such as the application .exe file and the tpdata folder missing from the latest beta test artifact +pre2321
     
  11. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,627
    Likes Received:
    538
    Hmm? I just checked and it's all there. Are you sure you downloaded the right file? (Not symbols or tools zip)
     
  12. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    766
    Likes Received:
    83
    Sorry I must have mis-clicked tools
     
  13. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,627
    Likes Received:
    538
    Doug just authored a fix for the Magic Circle spells. (Can you believe this spell's been so busted for 17 years?)
    Help is needed to stress test it: cast it on multiple characters, dispel it, die with it on, whatever edge case scenario you can think of.
     
    _doug_ likes this.
  14. Windscion

    Windscion Member

    Joined:
    Oct 13, 2020
    Messages:
    27
    Likes Received:
    4
    It's about time I must say. A very welcome change.
     
  15. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,627
    Likes Received:
    538
    I want to release v1.0.85 sometime next month. September 16 perhaps? ;)

    Once again it's quite a big update, containing the first batch of spells from Sagenlicht, a couple new classes (Abjurant Champion and Stormlord), new feats, and a slew of bugfixes.

    Any help with testing before release would be most appreciated!
    Instructions - same as in the OP.
    Oh and please be sure to clear your overrides folder!
     
Our Host!