Protos question

Discussion in 'General Modification' started by ConjurerDragon, Mar 18, 2013.

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  1. Gaear

    Gaear Bastard Maestro Administrator

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    Why not a ring of teleportation? A cloak of invisibility? Another Staff of Striking? If they don't actually do anything (our version) besides have their special abilities, their treasure should probably be neutral, e.g. coins or gems.

    And yet our version doesn't use those items, so it's not like it would be carrying them around for that purpose.

    I'm pretty sure the seahag appears only that one time, so whatever treasure we generate for that particular mob at Imeryds Run is going to be it.

    Why not? I want to be able to loot their underwear and pocket lint if I choose. ;)

    No, but surely there is a middle ground between realism and inanity. You say you want clothes, I say I want underwear.

    I understand that, but bear in mind that work has to be invested to get this stuff done. There is still a lot of more important work to do. We have to prioritize and accept the fact that not every little potential feature is going to make the cut. Therefore I can live without looting underwear.

    That's more like it, but again, she'll either have it or she won't so percentage chance is pointless here.

    You don't do percentages for coins, just ranges. So 'silver,5-100'. That means that any troll (or whatever) you encounter in a RE may have between 5 and 100 silver pieces. The next one will also have between 5 and 100 silver pieces. And so on and so on.
     
  2. sirchet

    sirchet Force for Goodness Moderator Supporter

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    I thought there was a seahag in one of the bedrooms in the lower temple.
     
  3. Daryk

    Daryk Veteran Member

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    There are two in the Water node, actually. In the name of only implementing the change once, coins alone works.

    As far as "our version", the game identifies them as CR7. That would translate to an average of 2,600 gpv of stuff (using "standard treasure": http://www.d20srd.org/srd/treasure.htm#standard). The table entry from the SRD is below. The procedure as written is to roll once for each type of item (coins, goods, magic items).


    Coins
    01-11 —
    12-18 1d10 × 10,000 cp
    19-35 1d12 × 1,000 sp
    36-93 2d6 × 100 gp
    94-100 3d4 × 10 pp

    Goods
    01-48 —
    49-88 1d4 gems
    89-100 1d4 art

    Magic Items
    01-51 —
    52-97 1d3 minor
    98-100 1 medium

    EDIT: The forum ate my formatting, so I've layed it out in two columns instead.
     
  4. Gaear

    Gaear Bastard Maestro Administrator

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    ^ In other words ... ? :)

    I think that's a Night Hag - uses the same model.
     
  5. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Oops ... Never you mind then, keep moving, nothing to see here. :)
     
  6. Daryk

    Daryk Veteran Member

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    Do you mean Banshee?
     
  7. Rudy

    Rudy Established Member

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    Just a note: it is impossible to use ToEE's treasure generation system to produce the effects of, for example, 2d6 × 100 gp. I would recommend just finding the average in these cases, and giving that.
     
  8. Gaear

    Gaear Bastard Maestro Administrator

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    No, I'm thinking of the hag thing in some room on Temple level 3.

    Yeah, please just give me a type and range of coins for ghasts and trolls, and specific stuff like a gem and some coins for the seahag.
     
  9. Daryk

    Daryk Veteran Member

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    The only thing I can think of close to that is the Banshee/Groaning Spirit in a bedroom on that level.

    EDIT: Sorry, I missed your "in other words..." comment. I think that would translate to 700 gold, 75 platinum, and perhaps an emerald. Assuming, of course, you don't want to go for the "minor magical item"...
     
  10. Gaear

    Gaear Bastard Maestro Administrator

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    Yeah, groaning spirit is it. There is also a night hag proto added by Co8 (not sure if it appears anywhere). All three use the same model.

    Wow - the seahag is loaded according to that formula. I think we may have to reduce that by about 90% and just be done with it.
     
  11. ConjurerDragon

    ConjurerDragon Established Member Supporter

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    In protos 14051 (Jackal) the entry in line:
    Skill 4 is
    MOve Silently

    instead of
    Move Silently

    Does that matter at all or does it need to be changed?
     
  12. Gaear

    Gaear Bastard Maestro Administrator

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    It probably doesn't matter but we'll change it, thanks.
     
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