Hi zmod is framework on Python, which I have created to help creating new modules. For example Shattered Gates is based on that. This thread is information about what features are already added, what in progress and what could be done. Already completed features: PC Break Object - door or chest; PC Smash Object - door or chest; Merchants to sell categorized Weapons, Armors, Scrolls and Wands. Folder by folder, grouped by Arcane / Divine, Level, etc; PC size to be 5ft (radius 30); Blurring armor property for Craft Arms and Armor feat; Displacement armor property for Craft Arms and Armor feat; Bag of Holding implemented;
In progress: Inspect - use Knowledge Dungeoneering to get NPC stat; - requires All skills feature; All skills - requires T+ changes, in-progress; Buy as RAW (price = 100%, not Apprise dependent); - requires T+ changes, done; Sell as in ToEE (price >= 50%, Apprise dependent); - requires T+ changes, done; Display real Price of identified item in inventory; - requires T+ changes, done; Belt of Lifting +2 STR 500 gp vs Encumbrance; - requires T+ changes, suspended; Living Chain / Helm of the Battle with Trip bonuses; - requires T+ changes, suspended;
Ideas: Turn Undead configurability - increase turn level items mod; T+ alteration required; Turn Undead configurability - increase turn resistance mod; T+ alteration required; Turn Undead configurability - print more information about checks; T+ alteration required; Categorize Merchants potions; Categorize Merchants cloth;
Request: Add RAW animate dead (complete with consecrate and desecrate) that creates skeletons or zombies based on the base creature's stats instead of merely summoning the default CR1ish skeletons and zombies. Thankee!