I've to admit I stopped playing ToEE quite some time ago due to the crazy bugs/crashes and other odd behavior, but recently gave it another try and cause of the modpack 6.1 (I'm freaking impressed!) So my progression is currently only up to HB/arena/nulb-finished and I just started to explore the temple (again ^^). There might be more intense and fun battles but I consider the whole HB mod just full of epic awesomeness! Great mix of groups, specially the group after the beast master (ogre/cleric and some charging fellas) - uhm besides the dire bear My lil guys (halfling only party *g*) just walked around the map and I heard kinda growling and then he was just there! Yet my bard managed to confuse & glitterdust' the 'cuddle animal' after 3 reloads, cause he does hit hard if he connects and he does hit *very* often (afaik his to-hit modifier was +13?). I guess the whole map is hard as hell without any damage reducing or disabling spells at all - it favours stuff like glitterdust/stinking cloud/paralyze/(sleep?) and even 'lesser confusion'. I even had to reload several times just to beat the stupid minotaur :Þ Besides this map (and the 'wtf-3rd-arena-wave!') I was surprised/shocked by the new overhauled 'Imeryds Run' map. Having the kingsfrog in your back (and he does ALWAYS go for my wizard! damn him ^^) and you have to counter the charge of the sea hag & lizards. ( I might be wrong, but as far as I remember, you could beat the frog and the sea hag separately in either vanilla ToEE or some very early Co8 mod) Honestly, my very first cool battle was right after getting ToEE and meeting trolls on a random encounter! I was out of spells and didn't know 'coup de grace' does work as well .... they gave me a very hard time back then.