I read the linked web article and, thinking of discussions here, could only laugh. -> good-aligned drow? Eilistraee The Dark Maiden, Lady of the Dance Lesser Deity Symbol: Nude long-haired female drow dancing with a silver bastard sword in front of a full moon Home Plane: Arvandor (also the Demonweb Pits) Alignment: Chaotic good Portfolio: Song, beauty, dance, swordwork, hunting, moonlight Worshipers: Good-aligned drow, hunters, surface-dwelling elves Cleric Alignments: CG, CN, NG Domains: Chaos, Charm, Drow, Elf, Good, Moon, Portal Favored Weapon: "The Moonsword" (bastard sword) "Clergy and Temples: Whenever and wherever possible, faithful of Eilistraee encourage drow to return to the surface world. They work to promote harmony between drow and surface-dwelling races, to establish drow as rightful, nonevil inhabitants of Faerûn." Eilistraee Bard 20/Fighter 15/Cleric 5 Medium-Size Outsider (Chaotic, Good) Divine Rank: 7 Hit Dice: 20d8+140 (outsider) plus 20d6+140 (Brd) plus 15d10+105 (Ftr) plus 5d8+35 (Clr) (890 hp) Initiative: +20 (+16 Dex, +4 Improved Initiative) Speed: 60 ft. AC: 66 (+16 Dex, +7 divine, +20 natural, +13 deflection) Attacks: +5 dancing keen bastard sword +72/+67/+62/+57; or spell +54 melee touch or +63 ranged touch. Damage: +5 dancing keen bastard sword 1d10+24/15—20; or by spell. Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Domain powers, salient divine abilities, spell-like abilities, turn undead 17/day. Special Qualities: Bardic knowledge +29, 20/day bardic music (countersong, fascinate, inspire competence, inspire courage, inspire greatness, suggestion) range 7 miles, divine aura (700 ft., DC 31), divine immunities, DR 42/+4, drow traits, fire resistance 27, godly realm (1 mile Outer Plane, 700 ft. Material Plane), plane shift at will, remote communication 7 miles, spontaneous casting of divine spells, SR 39, teleport without error at will, understand, speak, and read all languages and speak directly to all beings within 7 miles. Saves: Fort +46, Ref +57, Will +46. Abilities: Str 24, Dex 42, Con 24, Int 29, Wis 24, Cha 38
Amen. Though the forgotten realms weren't as bad for the game as the attempt to use the worls of the Dragonlance novels as a campaign setting. Gully Dwarves my ***!
Awww, leave the poor Gully Dwarves out of it, haven't they suffered enough hardship? They can't even count to three.