I recently unloaded some boxes of books for my new abode that included a copy of the Dungeoneer's Survival Guide ($2 second hand - worth every cent, but no more). At the end it has some tips about how to run a good game, that divides players into 3 groups: - Adventurers This is defined as the folks who like to use the attributes of their characters to solve problems, whether it be a high BAB, high skill score or weapon with many pluses. They enjoy raising and supplementing said attributes, and enjoy combat as the best situation to show off such qualities. If you like the fights, worry about optimised builds or do lots of crafting, this might be you. - Problem Solvers These are folks who enjoy puzzles and thinking, and who also enjoy coming up with creative solutions to problems. If you enjoy the puzzles to the extent tht you positively have to finish every single quest no matter what the alignment connotations, if you always want new spells and such to try, and have a streak of the rules lawyer (to push things to their limits) this might be you. - Role Players Enough said, really, except since ToEE lacks the chance to create elaborate backgrounds, this might be you if you design your character down to being very particular about what colour boots and gloves they have, and if you often read the dialogues thinking "thats not quite what my character would say!" So - to help us better make mods for our audience, and just for the sheer heck of it, what sort of player are you? I think I am quite squarely in the problem-solving mode.