This may have already been suggested, but occassionally I get lost and fail to find my way back to certain posts. In any case, might I suggest a (sticky) thread that lists which numbers are in use & by whom. Plus, if the number should be limited, then by all means place a cap on them, but be sure that a set few are unfixed: meaning that those are ones a person should feel free to alter if he/she so chooses; as they won't have a mjor impact on the game. I'd also like to see a thread somewhere that provides new (serious) modders (such as myself) a complete (updated) list of the various threads to review. I've gathered a lot of the information: the tuturials and almost every list I come across, but it always feels as if I'm missing something. Plus, as I mentioned, I might not even find my way back to this post (old age you know). In any event, those are my thoughts as I keep searching for every little tidbit I can uncover. Stohrm
Re: Well whaddya know? Thanks! I couldn't remember the damn chemical compound for the life of me! Smart-ass post is now corrected. :thumbsup:
If I can make a quick comment on this - scout points, as I understand them, are the equivalent of a KOS moment, only instead of the mob attacking you, it runs to its scout point. So to prevent this, you have to engage it quickly (or cheat and hit 'C' I suppose, never tried that). So 'combat prevents scout points from working' is the whole idea, I think.
Not sure what you mean by it being the whole idea. Either way, it doesn't deliver the goods for situations where you have non-KOS sentries (aka buffers for surprise fireballs). Specifically, what I've been trying to do is prevent such a surprise attack on the regrouped Earth Temple by placing proactive sentries ahead of the group. Currently, these sentries can still be attacked from a safe distance, without alerting the rest of the mobs, which prevents the rest of the Earth Temple from bearing down on you all at once. Unfortunately, scout points don't help in this case for the reasons I mentioned. Using the npc.attack(group.leader) method yields poor results - about half of the critters skip their turn entirely, and half of the remaining critters just stand around. I'm afraid that possibly the only solution is to locate the Earth critters closer to the front of the altar room - this is how this problem seems to be handled in most of ToEE - but then the player gets a convenient choke point. Any other suggestions? (besides "metagaming is player's fault").
But why are your sentries non-KOS? Thats the whole point? If they are reacting inconsistently, I would suggest checking their san_will_KOS scripts, which all those bugbears have. (I am going through this same stuff atm with the Caves of Chaos, btw - but parties there are too low a level to have fireball so I don't need to worry so much ).
They're more like Romag's bouncers than sentries, kind of like the Moathouse sergeant. (with the added role of Fireball buffers )