Weapon info (specific fields)

Discussion in 'General Modification' started by zhuge, Oct 10, 2003.

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  1. zhuge

    zhuge Established Member Veteran

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    Anyone knows how the various fields for weapon items work? A guide on what each field stands for would be most helpful. I believe I've found some rather weird coding for shortswords as
    some are coded as "Shortsword" and some as "short_sword" which would explain why Weapon Focus, Weapon Specialization and Weapon Finesse feats do not recognize these particular shortswords (those coded as short_sword) as shortswords.

    Sorry if it sounds confusing. :p

    Since Co8 has patched this, I believe the team has good knowledge of the various variables for weapons.

    I've also found some rather unusual coding for other weapons. For example:
    Code Description Location
    4193 Morningstar Earth Temple Chest 3
    Problem: functions as a +1 weapon (+1 to hit and +1 to damage) and sells as a +1 weapon (230800), yet no magic label and unable to identify (already identified).

    I'm trying to figure out which field codes for Simple/Martial/Exotic weapons.

    Perhaps it has something to do with the field after material (which gives metal or wood or something of the like) but it doesn't quite click.

    In this field:
    Daggers are coded as 1
    Shortswords/Cutlasses/Rapiers/Longswords/Scimitars/Bastard Swords/Falchions/Greatswords are coded as 2
    Light maces/Morningstars are coded as 3
    Longspears are coded as 9

    Or maybe it has to do with the field before price (which gives 0 for a Rusty Dagger, 200 for a normal dagger and 230200 for a Dagger +1).

    In that field:
    Daggers are coded as 1
    Shortswords/Cutlasses/Rapiers are coded as 2
    Light Maces/Longswords/Scimitars are coded as 4
    Morningstars/Bastard swords are coded as 6
    Greatswords/Falchions are coded as 8

    There already seems to be a field dealing with whether the weapon is wielded 1-handed or 2-handed and there is a nicely notated field for weapon damage type (piercing/slashing/bludgeoning) so I suppose it can't be any one of these.

    All above info was derived using ToEE Editor, browsing the protos.tab file, copying to a Wordpad editor without formatting and retransferred to a Microsoft Excel file for field comparison.
    The full list of weapon codes was taken from description.mes

    Additional insights and comments are very much appreciated.
     
  2. zhuge

    zhuge Established Member Veteran

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    For some odd reason I am unable to locate the details of the following items at the protos.tab file.

    {4214}{Small Quarterstaff}
    {4215}{Halfing Siangham}
    {4216}{Kukri}
    {4217}{Moradin's Soul Hammer +1}
    {4218}{Thorned Chains of Love +1}
    {4219}{Holy Ransuer +1}
    {4220}{Holy Mace +1}
    {4221}{Holy Great Axe +1}
    {4222}{Holy Long Sword +1}
    {4223}{Shillelagh}
    {4224}{Holy water}
    {4225}{Kelno's vial of unholy water}
    {4226}{Unholy water}

    Many of these if not all are definitely implemented in the game.
    Any help/comment is highly appreciated.
     
  3. zhuge

    zhuge Established Member Veteran

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    Have listed most of the common weapons but find it hard to associate known characteristics to fields.

    For example, there is a numeric field after the 'size' field (tiny, small, medium, large) and the 'material' field (wood, metal)

    So far I've found that for this field:
    0 heavy flail/spiked chain
    1 dagger
    2 shortsword/longsword/rapier/cutlass/scimitar/falchion/
    greatsword/bastard sword
    3 light mace/heavy mace/morningstar
    4 light hammer/warhammer
    5 handaxe/single axe/battleaxe/heavy pick/dwarven waraxe
    6 club/greatclub
    7 greataxe/greathammer/scythe
    9 shortspear/spear/longspear
    10 quarterstaff
    11 glaive/guisarme/ranseur

    Seems to be little correlation, except of course for the fact that
    2 denotes assorted blades
    3 denotes assorted maces
    4 denotes assorted hammers
    5 denotes assorted axes
    6 denotes assorted clubs
    9 denotes assorted spears
    11 denotes assorted long reach polearms

    Not sure about the functionality of this. Any comments?

    Also noticed a couple of things regarding weapon focus feats and weapon availability in the game.

    There doesn't seem to be a Weapon Focus for Battleaxe but there are Battleaxes in the game.

    There is a Weapon Focus for Sickle but there are no Sickles in the game.

    Regular Halberds do not seem to be in the game at all.

    Would really appreciate some feedback on any of the above.
     
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