Water temple auto-initiating combat [SPOILER]

Discussion in 'The Temple of Elemental Evil' started by stygiandoll, Nov 22, 2005.

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  1. stygiandoll

    stygiandoll Member

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    Hi everyone. I've been trying out the newest patch for a few days, and mostly it has been working fine. I am now in the Water Temple and attempting to get quests from Belsornig. Here's the problem: if I save while standing in the room with him and his priests, once I load the game combat auto-initiates. I've just spoken to Belsornig for the first time, and have done nothing to piss him off (yet). No matter how many times I reload the same thing happens. This is annoying as I wanted to do his quests before I whacked him. Has anyone run into this situation?

    I have everthing installed in this order:

    1. ToEE
    2. Official patch #2
    3. Microsoft .NET patch
    4. Co8 4.0.0

    I am running the game through the front end, and no I have not been using quick-save.

    BTW, When I enter the room there is an Obscuring Mist in place, and the Juggernaut is already alive. I know NPCs now cast spells beforehand but the Juggernaut? Is this supposed to happen?
     
  2. stygiandoll

    stygiandoll Member

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    BTW, is there anything like a Masterwork 'Flail' anywhere? The dude in Hommlet sells 'Masterwork Heavy Flail', but not 'Masterwork Flail'.
     
  3. Cujo

    Cujo Mad Hatter Veteran

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    the forge was hot and the night cold, so I decided to shut it down before I made the masterwork flail, there is a bug that if you cast magic weapon on it the game will think its masterwork and you can craft it.
     
  4. stygiandoll

    stygiandoll Member

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    Cool.. it works! Too bad it doesn't work with armor, too...
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Try casting magical vestiments on the armor and craft it? Not sure if it works but it's worth a try!
     
  6. stygiandoll

    stygiandoll Member

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    Just did. The game recognizes the armor as masterwork, but on the enchantment list +1 through +3 are already hightlighted in light blue, even though with the lvl 5 cleric I used for testing the bonus was only +1. Silent Moves however is highlighted in red (not enough experience) so I think I that could be added, and maybe Spell Resistance as well. Might be useful for a monk, but not much else..
     
  7. screeg

    screeg Nukekubi

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    Yet another crafting bug, where enchanting an item to +1, then attempting to craft it gives you +3 at no extra cost.

    As for Belsornig, there isn't any solution but to not save in his presence. Also, you may find in future that combat is initiated whenever they see you, regardless of your actions. Solution: have your rogue (or anyone invisible) sneak up to him and initiate dialogue.
     
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