Volunteers needed - beta testing next Temple+ release

Discussion in 'General Modification' started by Sitra Achara, Oct 1, 2020.

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  1. zertzax

    zertzax Established Member

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    I thought that there was a bug but I was just living with it.

    Thanks for the hotfix
     
  2. Endarire

    Endarire Ronald Rynnwrathi

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    Sacred Outlaw: Is this still planned for the next release?
     
  3. Kriegdoom

    Kriegdoom Established Member Supporter

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    Doug, upon loading the Paladin's Cove module in 1.0.97, all townsfolk/NPCs were naked and no items were available for barter in any store:

    upload_2025-5-16_11-28-55.png
     
  4. Kriegdoom

    Kriegdoom Established Member Supporter

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    when I retrograded to 1.0.95, clothes were back in fashion!
     
  5. dolio

    dolio Established Member Supporter

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    One thing that comes to mind is that the last version added a directory for Paladin's Cove specific overrides. The point is to tailor certain Temple+ fixes to the differences in that module. But maybe it also causes this because some data is missing that would be there if it were treated as the plain ToEE module or something.
     
  6. dolio

    dolio Established Member Supporter

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    I mean, if you want to playtest it for Temple+ and report bugs (to T+), that'd probably get things fixed faster. But if you want to actually try the module, you should probably not use Temple+ at this point, because I think there are still known things that break.

    Also, even in the first case, it might be useful to have played it once in the intended manner to notice which things Temple+ is causing to go wrong.
     
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  7. Kriegdoom

    Kriegdoom Established Member Supporter

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    Rgr, I'll play in vanilla and stand by for a call to beta test T+.
     
  8. _doug_

    _doug_ Established Member

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    We are looking for someone to try out a new Temple+ beta.

    Download here: https://www.dropbox.com/scl/fi/1equ...ey=cwgyjcqued27fdsvz147rirtq&st=uouczj8e&dl=0

    Change log for v1.98.0:
    • Reworked armor check penalties to be more by the book, display correctly, and fix some incorrect bonuses on particular items
    • Fixed some odd behavior of racial penalties to already very low ability scores
    • Poison fixes
      • Delay Poison has been implemented properly on strict rules. It actually delays the poison effect until after the spell ends, rather than cancelling it.
      • Delay Poison removes Hezrou stench effects
      • Neutralize Poison duration corrected
      • Corrected Vrock spores ability to be more P&P accurate
      • Added an option to use poisons.json which will correct some poisons (e.g. the Moathouse snake has the wrong poison in vanilla)
    • Made Temple+ base classes able to get starting equipment, and added appropriate mes entries for some modules
    • Trip check now displays touch attack misses
    • Untrippable log text now correctly has a new line character in the combat log
    • Fixed a bug where enchanted ammo was applied to every attack with a throwable weapon
    • Fixed Uncanny Dodge and Blind-Fight not protecting you from sneak attacks in relevant situations
    • Fixed a bug that was skipping ammo usage for crossbows during full attacks
    • Corrected reloading cost for heavy crossbows under strict rules
    • Made slings require loading on strict rules
    • Made equipping a buckler not uncheck two weapon fighting toggle
    • Made wearing a buckler not use two-handed weapon animations when two-weapon fighting
    • Fixed a dialogue loop during the Zuggtmoy fight
    • Disallowed dragging rolls during point buy (Atari bug 338)
    • Improved Ray of Clumsiness description
    • Non-core spells can be enabled/disabled by source book in the configurator
    • Skirmish damage now correctly applies to weaponlike spells
     
    Last edited: Jun 16, 2025
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  9. Endarire

    Endarire Ronald Rynnwrathi

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    In English, the most correct form of the words are "trippable" and "untrippable" with 2 ps.

    Thankee!
     
  10. _doug_

    _doug_ Established Member

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    Note: Updated the beta link with the skrimish fix by @dolio
     
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  11. Buffed Rabbit

    Buffed Rabbit Established Member

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    • Disallowed dragging rolls during point buy (Atari bug 338)

      Nooooooo

      [​IMG]
     
  12. Endarire

    Endarire Ronald Rynnwrathi

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    I agree that allowing the dragged rolls should be a house rule at least.
     
  13. hammyh

    hammyh Established Member

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    What is point of picking point buy if you are going to drag? Just pick the rolls option.

    Am I missing something?
     
  14. Pygmy

    Pygmy Established Member Supporter

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    Doug very generously left out the word "Cheat"
     
  15. Sitra Achara

    Sitra Achara Senior Member

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    C'mon guys, undo that fix, it's too iconic.
     
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