Volunteers needed - beta testing next Temple+ release

Discussion in 'General Modification' started by Sitra Achara, Oct 1, 2020.

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  1. Pygmy

    Pygmy Established Member Supporter

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    I have shared the ToEExtract.exe application here: for you to use at your own risk, should you wish to do so.

    ToEExtract.exe

    Alternatively, if you still have an undownloaded toeeextract.rar in your downloads folder, right-click on it and select keep-file, the download will then complete once you have accepted the disclaimer.
     
    Last edited: Mar 6, 2025
  2. dolio

    dolio Established Member Supporter

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    If you just want to get rid of level adjustments, it's probably easiest to download the relevant files from the Temple+ github. They're in
    Code:
    tpdatasrc/tpgamefiles/rules/races
    You should be able to just download the raw files for the ones you want, and put them in an override (in a similar rules/races/whatever.py location).
     
  3. Talym

    Talym Member

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    ^^ So I tried just putting the files in the override folder and it didn't take.
     
  4. Talym

    Talym Member

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    The picture is the file path in the Temple+ folder where I put the aasimar entry with the level adjustment removed. No dice when I tested it. Anything obvious that I'm doing wrong or neglected?
     

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  5. dolio

    dolio Established Member Supporter

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    So, if that were set up right, on the title screen of the game, you would see "tpgamefiles" in (I think) the lower right hand corner.

    I assume you don't, which means you need to put a file named
    Code:
    mod_specs.json
    in the tpgamefiles directory. You don't need to put anything in the file, it just needs to be there. Then you should see that that "mod" is loaded on the title screen.

    Also, you can rename the directory from "tpgamefiles" to something more descriptive if you want. The directory name is the name of the "mod", and only the structure within it matters. You can also have multiple directories in "overrides" for multiple mods.
     
  6. _doug_

    _doug_ Established Member

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    FYI: I am going to give the current beta about a week more. Please let me know if you find anything.
     
  7. _doug_

    _doug_ Established Member

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    Temple+ V1.0.96 is now released!

    * New assassin spells: Critical Strike, Fell the Greatest Foe, Find the Gap, Sniper's Shot, Wrathstrike (Sagenlicht)
    * New spell: Bonefiddle (Sagenlicht)
    * Fixed incorrect nonproficency penalties (Atari bugs 406 and 582)
    * Fixed Raise Dead to properly act on Tieflings and Aasimar
    * This is via a new subtype for native outsiders, which the above two now have. Other exceptions have been rolled into this rather than hard-coding.
    * Other Raise Dead related fixes/tweaks
    * With Strict Rules enabled, Raise Dead now adds a permanent negative level to the target instead of just subtracting experience.
    * Also on strict rules, being raised will cause 50% chance of losing each memorized spell or spontaneous spell slot
    * Experience draining from Raise Dead and drained levels now takes level adjustment into account to reset to the right level. The former also takes drained levels into account to avoid setting the XP higher than it should.
    * Some other fixes have been incorporated directly into the core resurrection function so that the vanilla spell scripts should actually behave correctly without fixes.
    * Fixed stacking of size increasing spells (Enlarge Person, Animal Growth, Righteous Might) (Atari bug 138)
    * Changed the way reach, space, etc. is handled by size modifying spells. They are now calculated dynamically based on the size offset and the base value, rather than having the spells modify variables on the critter.
    * This eliminates the need for Co8 persistent storage. It should be okay to load an old save with the conditions already in effect, but reach values may be a bit wacky for 1 combat round.
    * Various physical attributes are also calculated dynamically now (look at your height and weight in the character screen). This currently has no gameplay consequences.
    * Duration and targeting of Reduce Animal has been made in line with P&P
    * Fixed Pishella not taking scribed scrolls when destroying the golden orb of death
    * Spike Stones can now be dismissed
    * Spike Growth and Spike Stones movement decrease now ends on a new day
    * With stricter rules enforcement, entangle and spike stones can now only be cast outside (TOEE module only)
    * Green slime and other ooze creatures can now never be tripped
    * Ultimate magus now correctly treats widen spell as requiring 3 spell slots higher instead of one
    * Fixed divine protection being treated as an offensive spell
    * Fixed invalid characters sometimes displaying in wine
    * A bit better temple+ Paladin's Cove beta compatibility (still experimental)
    * Note for modders: Fixed incorrect commented out dialog line handling

     
  8. kovat

    kovat Member

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    Is assassin a class? I can't see it at character generation.
     
  9. eryrwyn

    eryrwyn Member

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    I keep getting a crash whenever a joinable NPC is killed with the new version. It happens both with characters that are in the party (I checked with Fruella and Furnok, both when they are killed by PC and by enemies) as well with those who never joined me (Turuko, Zert & Kobolt in the ambush). I get a CTD every time one of them dies.

    I checked with V1.95, with the same save file even, and it's not happening~.
     
  10. _doug_

    _doug_ Established Member

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    Yikes... Can you send me the save game.
     
  11. _doug_

    _doug_ Established Member

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    It's a prestige class so you can't take it at first level.
     
  12. eryrwyn

    eryrwyn Member

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    Thanks a lot - here's the save file: https://gofile.io/d/OUZUa3

    I created a new save file with pregenerated characters who just hired Furnok - to see if this was not an isolated issue but it's happening here as well.
     
  13. Endarire

    Endarire Ronald Rynnwrathi

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    May we get the size stacking back as a house rules option? I considered that a feature, not a bug. (Righteous might is L5 and lasts for 1 round/CL while enlarge person is L1 and lasts 1 round/CL.)

    Thankee!
     
  14. _doug_

    _doug_ Established Member

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    I was able to recreate the issue but its not as easy as I hoped to fix. I am looking into it.
     
  15. _doug_

    _doug_ Established Member

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    Temple+ V1.0.97 is now released!

    * Hotfix for NPC death crash
     
    zertzax likes this.
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