Update

Discussion in 'ToEE Engine Recreation Project' started by DarkStorm, Jun 6, 2010.

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  1. DarkStorm

    DarkStorm Established Member

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    So,

    since it's been silent for quite a while, I wanted to give you an update.

    I've dumped my previous C#/DirectX codebase in favor of a C++/OpenGL rewrite. It's more open and will compile on MacOS X & Linux (with a few weaks though).

    Changes so far: JavaScript instead of python for scripting (easier, faster) and the decision to convert the assets into something more usable for the actual engine (in an offline step before running the game for the first time). This allows for several optimizations and improves the general sanity of the engine (given all the hacks Troika used throughout their file formats).

    In addition to getting back to the state of the previous C# version, I also implemented particle systems and made most of it available to the scripting system.

    Screenshot:
    [​IMG]

    I also moved the source repository to gitorious:
    http://gitorious.org/eviltemple/engine
     
  2. DarkStorm

    DarkStorm Established Member

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    And here is a small video, since particle systems don't really translate well to static images ;-)

    http://www.youtube.com/watch?v=ymLGOFvU2WI

    (The "choppy" scrolling comes from the google-maps like drag+drop mouse movement)

    Oh, if anyone wants to check it out for themselves but doesn't want to compile it, I could provide a precompiled app if requested.

    ps: The video upload on youtube is somewhat broken (in the beginning), please ignore that.
     
    Last edited: Jun 6, 2010
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