I'm one of the people who believe that the Fan Fixes should be updated. But nobody seems to want to do it. So to give you a push I compiled this - a proposed patch. It still needs some working on, and probaly more stuff added, but it's just a proposal. If it's a bad idea which I shouldn't have done then delete this post. If not then tell me what you think, what else should be included changed etc. Download Readme: This patch is just a "proposal" for the community, totally unsupported. ToEE_Fan_Fixes_V4-0-RC1 1. All the documentation can be found in Docs folder 2. The following have been included and will be installed: - ToEE_Fan_Fixes_V3-0-4 - latest Moebius' Temple.dll with following Drifter's patches - ASF Chance fix for Bard - HP bonus from CON fix - Druid armour proficiency fix - Negative bonuses fix for AC - Bard 16+ Charisma extra spell fix - Livonya's 1.5.1 mod (modified - see 5. for details) - Moathouse as Quest (updated) - Allyx protos.tab 3. The following have been included and will not be installed (go to your game directory and run them manually): - Humble NPCs patch - Max HP patch - PC count patch 4. Following tools have been included: - TempleFrontend 3.0a1 - Portrait Wizard (found in data\Art\interface\PORTRAITS\) 5. Livonya mod have been "untweak" and fixed (process unfinished in RC1: - Most skill requirements have been reverted back to their original state to prevent first time players from being unable to finish basic quests.
Not bad. I would also add Allyx's shop maps and leave Liv's mod as it is. This Moathaouse quest of yours doesn't seem to be working. I got a Moathouse Cleaner rep but no quest in questlog. Or did I misunderstood it's purpose?
There is a thread in the General Modification forum discussing a new Co8 patch. You might want to check it out. You can find it here . As for "untweaking" Liv's mod, I disagree. Aside from the sheer amount of work required to do it, the tweaks do not prevent new players from completing quests, they just postpone the completion until the player is a higher level. Even in the original, some Hommlet quest could not be completed at first level, and still required the player spending points in the right skills. A party with no Face charater will not be able to complete all the quests, and won't be able to access all the different options for completing the quests. This is all part of D&D and ToEE.
Hmm... sounds not bad on the whole, but I would totally disagree with tweaking the Liv's mod (especially in the way you did). Besides the fact that I don't like the idea itself, it's also well known that Liv's mod is a lot of intertwined scripts, so tweaking something in one script could result in inconsistencies in other parts of the game. I'm not saying that it's the case, but I wouldn't trust a modification of Liv's mod from another person (other than Liv) if I don't know for sure that this person is a ToEE modding/scripting guru... - Agetian
@moat quest - yes, it should be in the quest log if it's not then something is wrong, I'll check it out. @Untweaking liv It can be reverted in 5 minutes. As I said it's just a proposal. I lowered the dialogue requirements to their original, because that's a very strange idea in itself and even stranger when raised... in D&D you make a skill check when trying to convince somebody, which involves a random element. In ToEE you have to have high enough skill to even see that you can convince that person. Take a look at the example: You know that somebody is poisoning Black Jay's Sheep, you wait for that person, catch him. If you don't have intimidate high enough, you may talk to him=nothing. You may go to the boy's father and he'll say "where's your proof?" The bloody boy is standing there in Black Jay's field! you could bring him to his father or vice versa. But no, skill not high enough. If you go to Black Jay you still can't say who's poisoning his sheep... Now possibly it would be best to redo all the quests to make them logical, but if not then I believe the skill requirements should often be lowered not raised. Because first time player will assume that either he's doing something wrong or the quest is broken. He may try coming back later and in normal ToEE this means 1-2 level later, but in Liv's mod it's 3-4 levels later... he'll burst of frustraction and/or read the walkthrough by that time.
I seriously doubt that. At the least it would require comparing all the scripts in Liv's mod with the srcips from the original, unmodded game and finding every place a social skill check is made where the DC has been changed and reverting it back. Even using a file comparison utility to do this would take a lot longer than five minutes. Then there is the added content. No original to compare it to. Plus, some of the social skill checks are scripted in. That adds a whole bunch more files to look at, and a lot of the script changes are bug fixes or improvements to the game, so you would have to know exactly what the script is doing before you go changing it. I have spent days working on trying to get the swamp random encounter to show up in a more regular fashion, and most of that time was spent trying to figure out how the whole thing worked in the first place. I really don't think its that big a deal that you can't finish a quest right away. It's a matter of instant gratification verses having to work for it.
No, I meant that the changes I put in can be reverted in 5 minutes. BTW I changed the requirements as they appear in dlg files.
The only "tweeking" I would do to Livonya's mod is to add dthe dialogue fixes for rannos, gremag, and the blacksmith, add the extra item's I made way back when... and add the juggernaught fix (which for some reason has never been added to the mod pack). I agree other "new content" packs be kept separate, but I was thinking more along the lines of... [Added strait form Atari patch 2] Frontend 3 pro, Drfiters fixes/patchers Dulcaoins PC patcher [then added content as extra modules] Co8 3.0.4, (fixed) Livonya 1.5.1, Shiningted 1.0.4 (or whatever version he's on now) + the shop maps. Just as a side note this is how i'm set up already, and frontend pro is nothing short of brilliant.
BTW your protos.tab is compatible with juggernaught fix? , as for Shiningted 1.0.4 - it's an exellent mod that integrates many other things, I thought of this as being rather fix-mostly, users who wanted more mod content should just go for Shiningted 1.0.4 and that's that.
Hmm... I don't remember any lines in their dialouge and now it's too late, I guess. No harm done, at times some things just don't install right and nothing can be done about it.
I've said many times that I wouldn't expect my mod to go in as-is, I would remove 'Desperate Housewives' as a seperate entity and just put in the other stuff: 'SaM' I think builds on the existing Snake Pit without in any way violating it - so to speak , and the 'Playful NPC' voices also build on the game without in any way going against the spirit, and also include the death cries that should have been there (and will be expanded as soon as I have 5 minutes to scratch myself). Also Yvy is based on the spirit of the module as well as letting you have access to Cujo's tattoos - an instant fix to your Intimidate problems Borsook, btw - and likewise Ah Fong is consistent with the fact that Nulb was a bare-bones thing in the module designed to be expanded. ToEEFE should be mandatory. As I have said before, in future, everything that can should go in the modules folder.
yeah it should be, I ran mine and ted's protos' through a file compare program and added all Ted's changes to my own, and I didn't touch the juggernaught script at all.
That's sounds very good, though it seems I don't have the time to go through files and isolate Desperate Housewives at the moment. Maybe you'd like to do the honours?
A few points . . . Re: the whole Liv proposal, perhaps a better question is should it be changed in the first place? My opinion would be no, because I don't think we, as outsiders, are entitled to change anything she's created aside from fixing errors, etc. She stated rather clearly in the beginning that she wanted her mod to be somewhat harder than ToEE is unmodded, because she thought ToEE was too easy. So changing her mod to make it easier would violate the spirit of what she was trying to create, something I don't think we're morally entitled to do. By way of example, what if the next proposal was to change Borsook's moathouse quest mod so that you could get the quest from Oolghrist or Zuggtmoy, or something silly like that? I'm not trying to be contentious, I just want to make it clear what's going on when we alter the work of others. You could make an arguement that Liv's mod, containing new content, shouldn't be a part of any official Co8 release, but the consensus some time back seemed to be that we were ready to move beyond rules fixes and into the new content territory. Maybe a final rules correction Co8 mod (3.0.5?) would be in order, to be followed by new content releases thereafter. Personally I think the quality stuff we have from Liv and Ted and the like shouldn't be wasted. But that decision should be up to the modder, assuming s/he's still around, so if Ted says no 'desperate housewives,' that's how it should be. Lastly, maybe a 'board of trustees' should be appointed to determine what's appropriate for ToEE, made up of people who are the most knowledgeable about the module in the first place. Lord Spike and Kalshane come immediately to mind.