Well, they are a thing I go through all the time, because I have seen and played all types of games. What I just don't get is... how come they always shut down the good ones, and how come the good ones never have a long enuff play/ questline time. As in, 2 hours of total gameplay is pretty crappy... I like to mod so that I can play OVER AND OVER, ON AND ON, never getting bored. Yet, I am bored now because I cannot find anything that goes on long enuff or keeps going good. Final Fantasy is O.K. but I don't wanna stick to the same characters and the same story the WHOLE time. Basically, Oblivion is good becuz it offers this, but soon you just get tired of the same old crap in the game, and start wanting to play with real people online... but none of those online games are as good as the offline. So, what I am saying is... What if we took this to an online play? Perhaps it could get something good going? More interest, less boredom. Can't tell ya how many times I wanted Oblivion online, but of course nothing ever came. So as of this, the characters were not actually "human" in the game, not real-life-like, so what I suggest is making the game online... or making it so that the people are... "real" in a sense. I would like to know what you guys think about this. EDIT- I don't exactly have ALL the modding skills required, but I will try my best to learn. For now I ask of your help.
Well, unfortunately it'd be impossible for us to make the game online because the game has no multiplayer support, and we don't have the source code so that we could modify the game to such an extent. I'm sorry, but I don't think it'll ever be possible because Atari is quite reluctant to release even the official toolset, let alone the source code for the game. - Agetian
Well theoretically, if Atari released the source code, someone with enough knowledge, intention, and patience to do something like that would have been able to do it. However, it would have been no easy modification because it would have meant that someone needed to rewrite the engine to add multiplayer support and support for MMORPG-style online gaming. However, the question about releasing the toolset (and possibly some other materials) was asked more than once. Some of us have spoken with the officials, such as the ex-Troika members, some of us have sent e-mails to Atari, some of us tried to organize petitions to release the official toolset, but all of it was in vain. After much discussion (with the ex-Troikans involved) we came to a conclusion that the release of the official toolset, as well as pretty much anything else, is far-fetched and is likely to never happen (mostly due to the standpoint Atari assumes). The thing is - unfortunately, ToEE, unlike its predecessor Arcanum, was never meant to be a moddable, long-living game. As one of the ex-Troikans has clarified, it was originally intended to be a quick "hit-and-fade" type of game, which had to be released fast in order to raise a certain sum of money from sales, and then it had to be forgotten. If you look at the original state of the game (as it was released) you'll quickly understand what I mean: the game was rushed to the market, with over five hundred bugs and with tons of missing and unfinished content (that was kinda supposed to be there but never made it). So, for now we have very little hope that anything like the release of the toolset or the source code will ever happen. And even though you may say that we should never lose hope and keep trying, it's highly unlikely that anything official will be released, given that it's Atari we're talking about. - Agetian