greets all, my copy of ToEE finally arrived in the mail today, so i'm ready to hop into the modded world you folks have been so kind as to...er...modify. basically, i have followed the instructions on installation to the letter, but i have a dumb question to ask, as i am pretty hopeless when it comes to computer terminology. when it says to install the cumulative 5.0.1 patch by unzipping it in the ToEE root directory, that would be in the folder that contains, among other things, the toeefe executable, patch readmes and such...and NOT the folder one level above that? when i unzipped the .rar file there, it asked me if i wanted to replace some files, so i clicked on "yes to all." did i install this correctly, or did i need to unzip it to a different location, or perhaps run another .exe file? sorry for the idiocy, and my humble thanks for making something i feel is most akin to the "true" spirit of d&d (in the crpg world) playable! p.s. what does the "clear game cache" option do in the front end? p.p.s. what is the difference between max hp for npcs by level and by hit dice? ;x p.p.p.s. last question, i swear! when i patched the 2nd atari official patch, is the readme supposed to update like it did for patch 1.0? on my install, nothing changed, but there is a changelog file in the directory that has some mumbo-jumbo about 2.0 fixes or something, so am i safe in assuming the patch went in as expected? ty!!!
gah, i am also wondering...can anyone explain some of the graphical options? what is particle fidelity? fog check or whatever? i searched through the manual and the readmes and i can't find any description of such, thanks!
If it asked you if you wanted to replace some files when you extracted 5.0.1, then most likely you extracted it to the correct place. The ToEE root directory is a folder called Temple of Elemental Evil. If you have installed the game to the default location, then the path of the root directory would be C:\Program Files\Atari\Temple of Elemental Evil. However, you didn't mention that you had started 5.0.0 with Front End before you installed 5.0.1. 5.0.0 must be the last module run in Front End before you install 5.0.1 in order for it to install correctly. The game cache is a place where the game stores information about the contents of various maps. Clearing the game cache is absolutely necessary when installing a new mod in order for all the changes in that mod to appear in the game. While technically it is only necessary to clear the game cache when playing a newly installed mod, there is no detriment to leaving that option checked all the time. I leave it checked. NPCs in this case refers to any person or critter in the game that is not a character you have created. Max hp by level gives the NPCs with class levels the maximum hp they can have based on the class levels they have. Max hp per hit dice gives NPCs without class levels the maximum hp they can have based on the hit dice they have. I have no idea if Patch 2 updates the readme or not. It does add a file called temple.dll to the root directory. If you have that file, you have Patch 2 installed correctly. I will leave the graphics options to those who understand them better. If you are not experiencing any graphics related lag in the game, there is really no reason to change them from the default settings.
great, looks like i'm covered, thank you very much! yeah, i wish there was more documentation about the various cryptic (to me) graphical settings, but oh well, i'll just leave them be, since the game looks great. sigh, i just wish they would release new content for the engine, sort of like IWD or BG, or at least support you modders more...the gameplay is just so darn fun.
When I was shopping and looking for new games I ran across ToEE right after it had come out. I was shocked to say the least that someone would take on the herculean task of transposing that module onto the computer. My PnP group took nearly a year to finish the module to its completion (granted we only met once a week, and sometime only once a month due to everyone's different work schedules). Unlike the way the computer plays, our DM made it even more difficult for us by having the greater temple and level 4's forces unify and defend in a coordinated manner. It became a real battle of strategy and careful planning. Each time we'd go down at least 1-3 members would die in the process and we'd drag em back up heal em later. Only 1 character was able to make it through the whole module without dying while others were pushing double digits. Once we finally were able to kill all the trolls we were able to plough through, fortunately the computer can't think like that (yet :goth: ) I agree that ToEE is great, probably the only computer game that I don't mind replaying despite having completed it. While I wouldn't say that the owners (Troika, Atari or whomever) have created the perfect model, I think its the closet translation from PnP to computer yet. Admittedly I'm still a 1st edition player (as our whole group is committed to never convert to any newer editions) so some of the newer modules I'm not too familiar with. Of all the ones we've played or I personally think ToEE was one of the most difficult choices they could choose. Now that they've got a game engine that works, I think we'd all like to see new addition modules. The "Against the Giant's" series and "The Slavers" series I think would be a great next step to continue to build a fanbase. Or they could be sadistic and release the Tomb of Horrors :aaaa: P.S. I'd recommend playing a couple of games up till your characters are levels 4/5 so you can get accustomed to the game, and see what works for your style of play. Until you start playing and see how much crafting magical items sucks up your xp you'll want to find a good balance of characters to spread the skills across. Personally in any game a druid is a must, her conjuring skills are the best in the game, can hold her own very well in melee, and has access to spells (needed to make certain magic items) that are unavailable to wizzards or clerics.
Yeah I know what you mean, I still have the original DM guide that was printed in 1979. LOL. I have to admit though I am more inclined towards AD&D Second Edition. But I absolutely love ToEE. Especially since these guys created these mods. I agree that they should come out with an expansion for this game. But who knows.
Well, since Troika is dead, Atari only interested in cash money (DnD online, etc) and Turn based combat is 'Out of date' I doubt we will see anything remotely like TOEE coming from the commercial sector again. Don't misunderstand me. I am pissed that all of the above has happened. But thats the way the shithouse industry runs now. Now if we could just get a full TOEE toolset.....
Yeah "IF" is a mighty big word when dealing with the likes of Atari. I really think that it is a bad deal. Usually when ya buy a new game you figure in a year or maybe 2 there will be an expansion for it. Guess not this time. I am still happy with the new options Co8 has vreated for us atleast. The game is a lot more interesting for me since dl'ing v5 final.
Co8 have done a brilliant job. I'm trying some low level modding myself in spare moments, but mostely just want to play through the new mod atm. Its a pity the old days have gone. When the Goldbox games were around, there was a new game every year(!)...they didn't need massive graphical updates, just a new story and a few additions each release. These days its a case of "Oh, we can't use that engine, its already been used!!! what will the FPS crowd say about our game!!". sigh....