ToEE FAQ and references

Discussion in 'The Temple of Elemental Evil' started by Sitra Achara, Jun 13, 2008.

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  1. Sitra Achara

    Sitra Achara Senior Member

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    The purpose of this thread is to answer some common questions about ToEE, mostly regarding new Co8 content or other perplexing / irritating things in ToEE.

    Additionally, several obscurities and oddities in the game are illuminated (and, quite frankly, whatever else the author felt like dumping in this thread :)).

    Complementing this thread is the Common Issues & Solutions thread, which is more bug-oriented.


    Spoilers ahead!
    Highlight text to read. But beware - some of the questions are spoilers themselves.

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    Notes:
    • Vanilla ToEE - original, unmodded version of ToEE + Troika patch 2.


    • Console - press shift + ~ to open up the game console and type scripting commands.
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    Table of Contents:

    1. General Gameplay Issues

    • Recruited NPC Looting and equipment
    • Savegame policies, Ironman mode
    2. Hommlet

    • Welkwood Bog
    • Terjon
    • Amii
    • Assassin
    • Traders
    3. Moathouse

    • Lubash
    • Lareth
    • Big 3 Ambush
    • Gnolls
    4. Nulb

    • Mother Screng and Hruda
    • Bertram
    • Imeryds Run
    5. Temple

    • Wonnilon's hideout
    • Fragarach & Scather
    • Empty room near throne
    6. The Elemental Nodes

    • Slowdown Bug

    7. New Content

    • Arena of Heroes
    8. Generic / Unsorted
    • Special items
    • Raise Dead vs. Incarnate
    • Others stuff...

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    1. General Gameplay Issues:


    Recruited NPC Looting and Equipment:

    Note: Starting with Co8 5.7, Humble NPCs is the only option.
    Q: How is NPC looting handled now? (Co8 5.7 or newer)

    A:
    NPCs do not loot anything at all, do not sell anything to shopkeepers, and allow you to take anything and everything from their inventory. (a.k.a Humble NPCs mod)

    Some NPCs will hang on to their magical gear until you get to know them better; after they've been in your group for a while (i.e. they've levelled up once or more), they will agree to part with that as well.

    Q: How does this compare with Vanilla ToEE?

    A: Unfortunately, NPC looting was very poorly implemented in the original game released by Troika.

    NPCs would also take items, including useless things like rusty daggers and boots, fill up their inventory (ultimately overloading themselves and ending up encumbered), frustrate the players by grabbing important items without asking you first, sell things to shopkeepers that you wanted them to hang on to (such as healing potions and alternate weapons), etc.

    One of the first things Co8 modded was the things NPCs could loot - restricting it to weightless items only, such as money and gems.

    The 'sell your initial gear' and 'hang on to your equipment' options are mods made by Livonya, incorporated into Co8 4.0.0 and above.

    Thus, if you choose to play the original module, it is even more strongly recommended to use Humble NPCs.


    For further reading, see this thread, here, and the legacy FAQ entry further below in this thread.
    Savegame policies, Ironman Mode:
    Q: Is Ironman mode safe to use?

    A: It is not recommended to use Ironman mode - you are better off playing in Normal mode and using your own self discipline.

    Q: Why?

    A: A number of possible reasons:

    1. Savegames can become corrupt - not often, but sometimes they do - this would mean game over for Ironman mode.
    2. Unfixed bugs such as this.
    3. Unexpected / insurmountable situations such as this.
    Q: Oh my! How can I hope to play the game considering the above?

    A: First off, these are not common occurences.

    But in order to counter them,
    it is recommended to employ several savegame files in rotation, in case something does go wrong unexpectedly.

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    2. Hommlet:


    Welkwood Bog:
    Q: What is Welkwood bog?

    A: It's a new low-level adventure / dungeon romp meant to provide an alternative for some of the more notorious Hommlet quests (which most people find boring and annoying). Includes a whole new area. Optional of course.

    Starting with Co8 5.8, it only appears in the NC version.

    Q: How do I get to Welkwood bog?

    A: You can start by chatting up with Brother Smyth. The rest is straightforward.


    Terjon:
    Q: What changes has Co8 made to him?

    A: He is now Cleric 10 / Fighter 3 / Paladin 7, with appropriate feats, spells, skills, etc.

    Originally he was a only level 10 Cleric, but had lots of arbitrary additional Hit Die, an AC bonus, too few feats, etc. He was still most certainly a badass, probably meant to be a an end boss of sorts for evil parties.
    Amii:
    Q: I've looked EVERYWHERE and can't find the lotus flower needed to heal her. Where is it?!
    A:
    It's spawned in a random encounter on the world map. If you get a random encounter on a swamp map, look around.

    Q: OK, I'm there, but no flower is in sight. What gives?

    A:
    Well, one possibility is that you're on the wrong swamp map - there are two variants of the swamp map, one with a (barely visible) road and one without the road. The one you seek is roadless.

    If you want to be sure you're on the right map, you can do so via the console: Type
    game.leader.map in the console. The correct map number is 5072.

    Still stuck? Read this thread.

    Assassin:
    Q: How do I trigger the assassin?
    A:
    Sell some of Lareth's stuff to Rannos Davl or Gremag in the trading post. You can sell the boots which are cheap (
    they buy stuff from you at half price, so you wouldn't want to sell any expensive item of Lareth to them).


    Note that you can't barter with the Traders if you've revealed their activity to Burne and Rufus - this will prevent the assassin encounter from taking place.
    Traders:
    Q: How do I trigger their new subplot?
    A:
    Attack the traders, and let them escape.


    Q: What does their new subplot involve?

    A:
    Revenge!

    Q: But I don't want to just arbitrarily
    press 'c' and assault the traders
    . What do I do?
    A: Well, if you already got the assassin encounter, you can confront them about it - this can lead to combat. You may also wish to consult Burne about this.
    Q: Where
    can I expect to find them
    and under what conditions?

    A: You must:

    • Have
      B
      ought the house in Nulb from Preston Wetz. They will be awaiting you
      there.
    • Be visiting there for the 3rd time or more after gaining the
      Target of Revenge
      reputation.
    • Have an Effective Average Party Level >= 6. (see this post for clarification)
    • Succeed on a random roll (
      25
      % chance), so if you're impatient, just repeatedly enter and exit the house.




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    3. Moathouse:

    Lubash:
    Q: Why did Co8 make him a barbarian?

    A: He always was (even in vanilla ToEE), but his AI was generic, like most other critters in the game. Co8 just changed his AI so he uses his rage ability.

    In addition, he no longer has the Cleave feat, as per the rules. Should make for a saner fight.
    Lareth:
    Q: How do I trigger his new subplot?
    A:
    Don't kill him in the Moathouse, first of all. Attack him and let him escape when he surrenders. Then go to the Temple Tower (the backdoor entrance, the one with the brigands and witches), handle it diplomatically (this requires high enough speech skills), and go back to Hommlet. You should be able to ask around about it now.

    Q: Where
    is he held then?

    A:
    Lareth will be held in Burne's Tower basement.
    Q:
    Okay, I've found him.
    How
    do I release him?
    A:
    Free him from his bonds using Dispel Magic. If you want to ensure his safety, you need to escort him out of the tower yourself.
    Q:
    Is there a way to sneak him out
    without a fight?
    A:
    Yes. Cast invisibility on him. If the guards can't see him, they won't attack. Or use teleport.



    Big 3 Ambush:
    Q: The ambush didn't trigger for me! What are the requirements?
    A: The exact conditions are:

    • Party alignment - not
      Lawful Evil
      .
    • Lareth
      is dead.
    • Kobort, Turuko and Zert
      are not dead.
    • Kobort, Turuko and Zert
      are not in your party right now.
    • You have not been to another location on the worldmap after having killed
      Lareth
      .
    • In case you exit to the
      Moathouse courtyard
      : the
      bandits
      are not in the
      courtyard
      .
    There used to be a bug where if you read
    Lareth's diary
    , it prevented the ambush from occuring. This is fixed in the most recent version of the mod.

    Gnolls:
    Q: What's the deal with letting the gnolls go?

    A:
    If you let them go, they'll become a group of raiders and even slaughter a caravan.

    Q: Really? And is there anything else to it or is that it?

    A: There's more.

    Q: Like what?

    A: It has to do with Amii and her father, the woodcutter.

    Q: OK, I saved Amii, now what?

    A: Try ordering an item from the woodcutter's relative. Guess what happens?

    Q: Oh no! Does that mean I can't order items because of what I did?

    A: Temporarily, yes. But you will now be able to encounter the gnolls on the world map and take back what's yours.


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    Last edited: Jan 1, 2011
  2. Half Knight

    Half Knight Gibbering Mouther

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    Cool thread, Sitra. :)

    Btw, about the Empty room near Zuggtmoy Throne, Temple entrance floor, if you think on it, a black robe with a skull? That should be the greater temple robes. If that's the case, they probably have taken out that, since the greater robe grants acces and launchs events in the Temple.
    Btw, i didn't mentioned in the old post, but i've stolen that info from L_Spike. He should have more info...a small mod could be cool ;)

    I think the unicorn it's associated with Elhonna in some way, something about healing powers (iirc, it grants higher bonuses to charisma for a paladin, but only for lay on hands levels)

    EDIT: Wow, i never seen the mod of the arena of heroes! But people should be warned about it, i don't think it's compatible now....it should be put to date! :)
     
    Last edited: Jun 13, 2008
  3. Sitra Achara

    Sitra Achara Senior Member

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    Thanks for the input, HK. One of the reasons I put this thread up is to provoke discussion (in addition to preservation of knowledge, pointing out neat/hidden things in ToEE, and just plain answering FAQs :) ).

    I'd appreciate if you could post concrete information with references regarding the unicorn ring and the robes/room. This FAQ/references document is far from complete, and I'm expecting (or at least hoping) that people will contribute by asking (and answering) questions.


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    FAQ cont'd


    4. Nulb:

    Mother Screng and Hruda:
    Q: What's the story behind Mother Screng and Hruda?

    A:
    They're secret agents working for Furyondi.

    Q: How do I find out about this in the game?

    A:
    1. Your party must be good aligned.
    2. You need to recruit Otis for the second time;
      He should disband from your party after you return to Nulb from a Temple excursion with him. For him to join a second time, you also need to have learned of the Temple's factions, by talking to a cleric for instance.
    3. Your party's effective average level has to be level 5 or below. See this post for more details on average group level.
    Bertram:
    Q: How do I find the straight version of Bertram?

    A: Don't talk to the gay version (the one standing outside the Tavern). The straight Bertram is standing inside the Tavern next to Tolub. Talking to either the straight or gay Bertram makes the other one disappear.

    Q: Is that new Co8 content?
    A: Nope, just an obscure script from vanilla ToEE.

    Q: What's the deal with it then?

    A: We can only speculate, but we do know Troika was forced to scrap many things during development to get a Teen rating for the game (such as the now-restored Brothel and Hommlet's kids).

    It may be that they were also forced to convert Bertram to the straight version, and perhaps the gay version's very appearance is a 'bug' in the original game, or a last minute revert, etc.

    Imeryds Run:
    Q: Help! I'm getting mauled on two fronts here!

    A: Having a large party means you get noticed by the lizards as well.

    If you're having difficulties, try recruiting Otis, or just wait for later.

    Q: Any hidden secrets here perchance?

    A: Yes - highlight to read:
    There is a hard to find item lying around.

    Q: Where?

    A:
    To the NE of the Kingfrog. You can make it flash by tapping the Tab key repeatedly.

    Q: What
    is it?

    A:
    It's a summoning figure - summons a Lamia.

    Q:
    How
    do I use it?

    A:
    Identify it first, and then activate it from the radial menu.
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    5. Temple:


    Wonnilon's hideout:
    Q: Is it really safe to rest there?

    A: In Co8 5.0.5 or later - you may rest there safely. See here for more details.

    Prior to that fix, sleep encounters were the same there as anywhere else on that level.

    Related discussion may be found here.

    Fragarach & Scather:
    Q: What happened to their graphical models?

    A: They were changed to the bastard sword model, in order to make them resemble the sword in the game's cinematic intro.

    Q: I prefer the original, unique model. How can I restore it?

    A: In one of two ways:
    1. Changing the protos.tab file:
      Alter the relevant protos.tab entries' object mesh model ID to 10158 for Fragrach and 10159 for Scather. You can do this via ToEE World Builder or Phalzyr's Proto Editor, look around the forum.

    2. Changing the entries in data\art\meshes\meshes.mes:

      {10016}{Weapons\fragard_sword}
      into
      {10016}{Weapons\fragarach}

      and

      {10017}{Weapons\scathrd_sword}
      into
      {10017}{Weapons\scather}

    Ref: this thread.

    Empty room near Zuggtmoy Throne, Temple entrance floor:
    Q: What's behind the locked door near the Throne?

    A: Nothing. In the original Pen and Paper ToEE module, it had a few broken things and a couple of robes - nothing siginificant (well, actually, the robes might have been Greater Temple robes - but they're not found in the game there, anyway).

    Ref: thread


    6. The Elemental Nodes:

    Slowdown Bug:
    Q: Do the nodes still suffer from the slowdown bug?

    A: Unfortunately, yes.

    It seems to be caused by the many narrow passages, and may be related to / aggravated by scrolling while the party moves.

    Air, Fire and Earth may cause occasional lags, slowdowns, extended freezeups that last minutes, or even total lockups. It seems to be hardware dependant, with some users reporting worse experiences than others.

    The Water node is safe, however, perhaps because the bulk of it is an open expanse.

    Also, it seems that moving one of your party members in combat mode as a forerunner prevents this from happening.​


    Threads: 1 2

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    7. New Content:


    Arena of Heroes:
    Once no more than a cool hidden map, it is now a fun little adventure available in the NC version.

    For the original author's thread - see:
    http://www.co8.org/forum/showthread.php?t=1293

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    8. Generic/Unsorted:

    Special items:
    Q: What does the unicorn ring do?
    A: Nothing. It improves your standing with Unicorns in theory, but there are none in ToEE, so it's just a high priced item.


    Q: What's this I heard about Cloud's Sword from FF7 / Sword of Life Stealing?

    A: There is a hidden item called 'Sword of Life Stealing'. It's a +2 sword that drains a level on a critical hit and gives you 1d6 temporary HP. It's only available via console (type give 4154), and it was there in the vanilla game files.

    The life-stealing property is bugged - it will insta-kill any monster without actual character levels (most non-human monsters are such) on a critical hit. Monsters with regeneration ability (such as Trolls) will cause further problems, too.

    The Sword's model indeed looks like Cloud's sword from Final Fantasy.

    Co8 has created the Guillotine Blade, which used the same model but was otherwise a regular greatsword (without the bugged Lifestealing property). It used to be available for purchase on the beginning shopmap, and was wielded by some critters in Verbobonc. It has since been removed from the game and can only be obtained via console.

    Ref:
    http://www.co8.org/forum/showpost.php?p=47210&postcount=13

    Raise Dead vs. Incarnate:
    Q: Is there any disadvantage to raising my dead with the Druid Reincarnate spell instead of Raise Dead?
    A: Nope, they are identical in ToEE.

    Q:
    Isn't that an exploit then? Reincarnate is a level 4 spell, and furthermore Jaroo charges less for it than Terjon does for Raise Dead.
    A: Pretty much.

    St. Cuthbert:

    http://www.co8.org/forum/showthread.php?t=5605

    Minimap discrepancies:
    http://www.co8.org/forum/showthread.php?t=5605
    http://www.co8.org/forum/showpost.php?p=63152&postcount=3

    Information from the module:
    http://www.co8.org/forum/showthread.php?t=5605 (specifically http://www.co8.org/forum/showpost.php?p=63152&postcount=3)
    http://www.co8.org/forum/showpost.php?p=32497&postcount=8

    Dispel Magic:
    http://www.co8.org/forum/showthread.php?t=1627

    Salamanders:
    http://www.co8.org/forum/showthread.php?t=1627

    Counterspelling:
    http://www.co8.org/forum/showthread.php?t=1627

    Fire Temple:
    http://www.co8.org/forum/showthread.php?t=1627

    Magical Traps:
    http://www.co8.org/forum/showthread.php?t=1627

    Balor:
    http://www.co8.org/forum/showthread.php?t=1627

    Circular Shaft / Secret Temple Staircase:
    http://www.co8.org/forum/showpost.php?p=32497&postcount=8
    http://www.co8.org/forum/showpost.php?p=89023&postcount=76
    http://www.co8.org/forum/showpost.php?p=89080&postcount=79

    Game Balance discussions:
    Project Delicate Rebalancement - http://www.co8.org/forum/showthread.php?t=4338
    Game Difficulty: Are The New Mods Making The Game Unbalanced? - http://www.co8.org/forum/showthread.php?t=4324
    Modding and game difficulty - http://www.co8.org/forum/showthread.php?t=7245
    Where are we headed? - http://www.co8.org/forum/showthread.php?t=6199
    Balance and Item Creation - http://www.co8.org/forum/showthread.php?t=6314
    Thoughts on how to balance quantity and quality - http://www.co8.org/forum/showthread.php?t=4403
    Suggestion for improvement - http://www.co8.org/forum/showthread.php?t=4008
    http://www.co8.org/forum/showthread.php?t=5691
    Another take on game rebalance - http://www.co8.org/forum/showthread.php?t=7534
    ToEE is becoming too easy - http://www.co8.org/forum/showthread.php?t=1166
     
    Last edited: Jan 1, 2011
  4. Gaear

    Gaear Bastard Maestro Administrator

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    Note re: the Big 3 Ambush, the Otis condition has been changed to an appropriate story_state condition. Or at least it should have been.

    btw, shall we sticky?
     
  5. Sitra Achara

    Sitra Achara Senior Member

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    Edit: Moving "legacy FAQs" here, since they probably won't be so frequently asked anymore, and may even be confusing to some.

    ----------------

    Previous Version FAQs



    1. General Gameplay Issues:


    Recruited NPC Looting and Equipment:
    Note: Since Co8 5.7, Humble NPCs is the only option.
    Q: This is exasperating! What are my options? (pre - v5.7)

    A: There are currently two ways to go - with Humble NPCs or without Humble NPCs (default).

    Default: (without Humble NPCs)

    1. NPCs will automatically get a share of the money / jewelry / gems you acquire.

    2. You can buy their starting equipment off of them via dialogue.

    3. Whenever you barter with a shopkeeper, they will sell things they are carrying in their backpack. To emphasize - they don't sell things they are actually wearing.

    4. You can tell them via dialogue not to sell what is in their inventory right now. This will prevent (3) from happening.

      Just to be clear - the 'do not sell' flag is individual to the items themselves, so once they gain new things, you have to tell them to hang onto it again.

    5. The advantages are that they won't sell important things you want them to hang on to, and of course this way is closer to the what the developers intended the looting system to be like, compared to Humble NPCs.

      Game balance could be cited in favor of this as well (if your NPCs loot for themselves, you have less to spend on crafting and such), and there's at least one NPC whose scripting is affected by the wealth he has accumulated.

    6. The disadvantage is in upgradeability of their equipment, or rather the hassle associated with it.

      That is, if you want to be able to upgrade their equipment later on, you have to make sure not to flag it as unsellable, or else they won't part with it.

      In order to do that, you'll want to:
      1. Take their worn items off of them
      2. Then, tell them to hang onto their stuff
      3. Lastly, return their worn items to them

    7. Example:
      Suppose
      Fruella is carrying 2 potions and a Breastplate you gave her. You want her not to sell those, but still have the ability to upgrade her armor to full-plate +3 later on.

      So, you take the Breastplate and move it to PC#1. You enter dialogue with her and tell her not to sell her things. This marks the potions as Not Transferable, thus she won't sell them. You return the Breastplate to her, and as long as she wears it, she won't sell it to shopkeepers. Later on, when you craft the +3 Fullplate, you are able to take back the breastplate, and replace it with the new armor.

      If, by mistake, you happen to mark the breastplate as unsellable, the only way to remove it is to kill her, remove it from her corpse, and resurrect her.

      As mentioned, every time you give NPCs new potions and such, you'll have to repeat this process.

      Alternate weapons and such (e.g. bludgeoning weapons for Ochre Jellies, various rings and charms, etc) can be a hassle too (either you mark them as unsellable, or resign yourself to micromanaging their inventory every time before you barter with a shopkeeper).

      These are the primary disadvantages of this method.

    8. For further reading, see this thread.

    9. Note that the vanilla ToEE module is much worse - see farther below.
    Humble NPCs:

    1. You can turn on this option in the Front End options menu.

    2. You must enable this before starting a new game - it will not affect existing savegames that were started without it.

    3. With Humble NPCs on, NPCs won't loot anything at all, won't sell anything to shopkeepers, and will allow you to take anything and everything from their inventory.

      You can use it as a cheat, or as a method to avoid the vagaries of the default option, or anything in between - up to you and your self-discipline, core values, etc.

    In the future, the Humble NPCs option will be altered so it is less of an "all or nothing" affair than it is right now.

    Currently, considering the disadvantages of the default option, Humble NPCs is the recommended option.


    Q: How does this compare with Vanilla ToEE?

    A: Unfortunately, NPC looting was very poorly implemented in the original game released by Troika.

    NPCs would also take items, including useless things like rusty daggers and boots, fill up their inventory (ultimately overloading themselves and ending up encumbered), frustrate the players by grabbing important items without asking you first, sell things to shopkeepers that you wanted them to hang on to (such as healing potions and alternate weapons), etc.

    One of the first things Co8 modded was the things NPCs could loot - restricting it to weightless items only, such as money and gems.

    The 'sell your initial gear' and 'hang on to your equipment' options are mods made by Livonya, incorporated into Co8 4.0.0 and above.

    Thus, if you choose to play the original module, it is even more strongly recommended to use Humble NPCs.
    2. Hommlet:



    Laborer Spy Quest:
    Q: The laborer spy's dialogue is broken - the PC replies are just empty lines that get me nowhere! (v 5.5.0)
    A: Indeed, a bug in the 5.5.0 beta version. Fixed in v5.6.0.
    A "hot-fix" for v5.5.0 may be found in this thread.

    Q: I talked to the laborer spy without getting the info out of him, and now I can't ask him about it again? (v5.6.0 & 5.6.1)
    A: Indeed, a bug in the 5.6.0/1 beta version. Fixed in later versions.
    For, a "hot-fix" for v5.6 may be found here.

    Jay's Dead Sheep Quest:


    Q: Hey, what happened to the Hemlock and Corl standing in the field at night?
    (Note - only relevant for Co8 5.6 - is reverted back in later versions)
    A:
    They were deemed silly and removed (or rather, changed). The quest has a new solution.


    Q: I'm stumped. Can I get a hint?
    A: Try
    asking around
    .
    Q: I've done that, no dice! What gives?
    A: You have to
    have spoken to the relevant person in the past for the relevant dialogue node to appear. Or, just talk to him twice
    .


    Q: That makes no sense. Why?!
    A: The rationale was
    familiarity with the guy
    , but, it will be fixed/changed in the future.


    Q: Still stuck, can you spell it out for me?
    A:
    One of Burne's Badgers (any will do)
    .

    Ref: thread.
    Welkwood Bog:
    Q: When I talk to Renton about it, I don't get the relevant dialogue option.

    Note: this is no longer the case in Co8 5.8 onwards.

    A: You can't talk to Renton about it with Elmo in your party.

    Q: Why?!

    A: Several reasons have been mentioned:

    1. The dialogue involves being rude to Renton, which could conflict with having Elmo in your party.
    2. Having Elmo (a 4th level NPC with enchanted gear) in your party would make Welkwood a cakewalk.
    3. The whole deal is supposed to be hush-hush.
    4. As mentioned, this condition was removed in 5.8.
    Q: Is Welkwood Bog supposed to be just an empty map? (v5.5.0 beta)

    A: It was just a preview of things to come.

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    3. Moathouse:

    Lubash:
    (used to have 'cleave' in earlier Co8 versions and vanilla ToEE)
    Q: Why did Co8 make him a barbarian?

    A: He always was (even in vanilla ToEE), but his AI was generic, like most other critters in the game. Co8 just changed his AI so he used his rage ability.
    Q: But I'm getting thoroughly butchered by this guy! How can I possibly hope to beat a raging, cleaving ogre at such a low level?

    A: There are at least two ways. One is to simply cast debilitating spells such as Grease, Glitterdust, and Tasha's Hideous Laughter.

    The other, which is somewhat of an exploit, is to stand just outside his room, beyond Lubash's reach, and slowly pincushion him with your archers. Since Lubash is too big to fit through the door, you can kill him with impunity (it may take quite a few arrows and bolts, though).

    Of course, if you don't have the relevant spells or don't want to use the exploit, you can always use diplomacy or find another way to get past him.





    ---------------





    Looks like my files are a bit outdated (guess I should merge new changes into them). Fixed.

    And by all means, sticky at will :)

    PS:

    So, I see that the condition is that game.story_state == 2. But what if you've read Lareth's diary immediately after beating Lareth? The game's story state would be set to 3, and the ambush wouldn't occur.

    A possible solution is to actually read the game's time when you kill Lareth and save it into a variable, and make the script check if a week (or whatever) has passed since. I've used this method extensively in my traders' mod.
     
    Last edited: Sep 8, 2010
  6. Greylan

    Greylan Established Member

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    That would explain why I sometimes do get the ambush and sometimes don't. This thread has already paid great dividends, thanks Sitra! :beer:
     
  7. Shiningted

    Shiningted I want my goat back Administrator

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    Fee free to add any hints or such from the DH player's guide.
     
  8. Half Knight

    Half Knight Gibbering Mouther

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    Humm...i always do exactly that, and still have the ambush. Every time.


    About robes & rings, well, L_Spike posted about the robe, but damned if i remember the post/thread. The ring it's a known item, i'm sure about reading about it in some book, not that it grants powers in ToEE. In any case, i can't be specific, sorry...but anyone having the module would have more description.

    Well..the only one that comes to mind, and that's not been mentioned before, it's the Lloth's symbol, on a rock in the pond outside the moathouse (i'm sure this has something to do about Lareth). Curiously, inside the moathouse, in the pond where the Giant crayfish are (along with a chest), on the map the pond shows a strange purple area on the water. Related? An underwater entrance?? :p

    Also, one of the Temple maps (first or second floor) has something strange: if you zoom out at max, on the lower-right side you'll see the infamous black square with an arrow...something it's missing there, but not a part of the map. A missing/deleted door icon? Weird.
     
  9. Sitra Achara

    Sitra Achara Senior Member

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    Well, maybe you don't have the most up to date version of the CMF?
    I think this change was not officially posted at the CMF thread, so if you keep up to date by downloading all the changes posted individually, you might have missed this one... either way, that's what the script file in the latest CMF pack dictates, and someone already posted about it in the bugs thread.


    Ted -
    I'll add the DH FAQs shortly.
     
  10. Gaear

    Gaear Bastard Maestro Administrator

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    Interesting about the story states ...

    Does that mean we actually have a scenario where you can go from 1 (exploring moathouse) to 2 (cleared moathouse) to 4 (exploring temple - I thought Lareth gave you that location in his diary) in the span of a few minutes? If so, that seems kind of goofy initself.

    Feel free to replace the story state condition with your script if you like, Sitra. Otherwise I'll probably just search for a more appropriate flag or go back to Otis.

    p.s. - The Traders scenario item could be updated to reflect the more complex issues involved. We don't want to mislead people into thinking they have to go in and arbitrarily attack R&G to trigger it.
     
    Last edited: Jun 14, 2008
  11. Sitra Achara

    Sitra Achara Senior Member

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    I'll replace the condition with 'two days have passed since killing / driving away Lareth', but I won't post it yet since the script file is heavily tangled with my not-quite-finished modding. In the interim, I think changing it back to Otis is a good idea, so people won't miss out on the encounter.

    As for the rapid progression in a matter of minutes - Lareth's diary has a map marked with Nulb, not the Temple. Though if you beat him into submission and/or have him escort you to the Temple ('proving grounds'), that is sort of the case (except that, looking at the scripting, the story_state variable isn't set to 4 unless I'm missing something).
     
    Last edited: Jun 14, 2008
  12. Gaear

    Gaear Bastard Maestro Administrator

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    How precise is the script able to be? I think 'two hours have passed since killing / driving away Lareth' would be better, as that scenario was basically never intended to happen other than at the moment you step out of the Moathouse tunnel after finishing up in there.
     
  13. Sitra Achara

    Sitra Achara Senior Member

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    Time stamps are recorded at a resolution of seconds, so that condition can easily be changed to two hours.
     
  14. Greylan

    Greylan Established Member

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    Rescuers are asked for their names and
    places of residence; each will receive 100 pp
    5-8 weeks later (XP given at that time). In
    addition, the leader of the rescuing party
    will receive a suit of human-sized elfin
    chainmail (XP 200), and the most gallant
    party member will be sent a ring crafted of
    unicorn horn and enchanted with permanent
    sympathy, affecting unicorns only (XP
    value 500). If the wearer becomes evil or
    purposely harms any unicorn, the ring
    drops off unnoticed and is forever lost. All
    gifts are directed to individuals, and cannot
    be redistributed.
     
  15. Shiningted

    Shiningted I want my goat back Administrator

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    The Human-sized chain-mail is a backhanded insult to Dwarves, if the leader of the party is a Dwarf. Elves can be sooo petty...
     
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