The Dynamic Duo

Discussion in 'The Temple of Elemental Evil' started by BrotherSmythe, Jan 19, 2017.

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  1. BrotherSmythe

    BrotherSmythe Established Member

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    All this talk of Soloing has led me to thoughts of adventuring with two in mind. My challenge to you is take two on your next excursion. Same rules apply as on your Solo adventure. No NPC's allowed, even for pickin' locks.
    Two should be expinentially more easy and intriguing than one. The 'dynamics' are changed greatly.
    A wizard and fighter? A cleric and rogue? One to do one and another to do the other?
     
  2. Nightcanon

    Nightcanon Garrulous Halfling

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    I'd say fighter is the most disposable. Once you have access to Divine Power and Righteous Might, a cleric can match a fighter in melee when it matters for AC, BAB and damage. A rogue with greater invis up does nice damage too, and is probably my greatest addiction in this game. Late on he can do this himself with assassin levels, or you need an arcane caster.
    I'd go with a pure cleric, and a rog/ wiz/ arcane trickster. Usually I want the good domain for my cleric for crafting purposes (there aren't enough holy ranged weapons in the game otherwise) and the lack of friendly fire that occurs when calling down Holy Smite, but with a smaller party and the arcane trickster able to sneak attack with rays that might not be as necessary. Alternatively, since I think that the only lock that you need to pick in the game (rather than using Knock) is the arena of heroes chest, going straight wizard with #2 and either ignoring the arena or putting cross-class skills into open lock is another option.
     
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  3. sirchet

    sirchet Force for Goodness Moderator Supporter

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    I'm currently going through with a dual wielding ranger and a Druid, (bark skin ftw).
    It's become a little easier now that my Druid has access to higher level summon spells, still very challenging.
     
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  4. BrotherSmythe

    BrotherSmythe Established Member

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    Ranger can use scrolls at 4th or 6th level? Divine scrolls and wands?
     
    Last edited: Jan 20, 2017
  5. sigofmugmort

    sigofmugmort Established Member Supporter

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    I've just reached level 1 of the Temple with a Duo. Rog2/wiz3, Rng2/Clr3(Sun and Plant) Character X.P. is around 55000
     
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  6. BrotherSmythe

    BrotherSmythe Established Member

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    You multiclassed ranger with cleric? Personal favorite or an advantageous build?
     
  7. BrotherSmythe

    BrotherSmythe Established Member

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    A cleric and a druid? Both have spells and combat ability. They can also share some scrolls?
     
  8. sigofmugmort

    sigofmugmort Established Member Supporter

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    A bit of both, Re-created an old favorite character from 1st Ed., Sun and Plant(or animal) domain blend well with the Rangers spells and there are quite a few monsters that dual-wielding with Clerical buffs go down rather fast
     
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  9. sigofmugmort

    sigofmugmort Established Member Supporter

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    yep, a LOT of complementary spells. Particularly when you hit lvl7 as a caster. LOTS of summoned and when you Craft a Druids Robe, wild Shape into Hillgiant, Enlarge,Bulls Strength,Cars Grace, Prot. from Evil, Barkskin with the Cleric using Divine Wrath/Might with Divine Shield and Protection from Evil.
     
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  10. BrotherSmythe

    BrotherSmythe Established Member

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    Evildoers better run back to their misshapen mothers.
     
  11. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Especially with "cars grace", that when you shape shift into a truck right? :D
     
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  12. BrotherSmythe

    BrotherSmythe Established Member

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    There are transformers in this game?
     
  13. sigofmugmort

    sigofmugmort Established Member Supporter

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    More like I need a new keyboard:)confused:). Minor Globe of Invulnerability in 3.0 IS supposed to be stationary and negate existing spells while allowing spells to still be cast out of it, 3.1 keeps existing buffs while allowing spells to be cast out of it (found my 3.0 Players Handbook and DM's Guide) but yes, the globe should be stationary after casting as it is centered on the caster but not cast on the caster.


    And since my Rng/Drd is a Halfling it is kind of like a small car becoming a LARGE truck:D:p (The Bugbears on lvl2 sure didn't like it;))
     
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  14. BrotherSmythe

    BrotherSmythe Established Member

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    The bugbear room in the NE corner of level 2 is one of my favorite rooms in the temple. Lots of bugbears to slaughter.
     
  15. Endarire

    Endarire Ronald Rynnwrathi

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    Already done it with a full Wizard and a full Cleric. Both Human. Both CG. Fairly easy.

    (Maybe I borrowed some NPCs to kill and strip, but that's probably beside the point.)
     
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