The Colosseum

Discussion in 'General Modification' started by Morpheus, Feb 1, 2005.

Remove all ads!
  1. Morpheus

    Morpheus Mindflayer Veteran

    Joined:
    Nov 11, 2003
    Messages:
    539
    Likes Received:
    1
    The Colosseum is an unused, but functional map. An arena with a cheering audience! Has anyone ever stumbled upon this? I did a search on the Co8 forum, but couldn't find anything.

    You can try it out like this:

    Go the the console and type game.fade_and_teleport(0,0,0,5119,487,506)

    Maybe we could use this for some kind of quest?

    EDIT: Changed the coordinates a bit, because some of your party members might end up stuck in the Abyss otherwise!
     
    Last edited: Feb 4, 2005
  2. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,029
    Likes Received:
    42
    Wow, very cool. Although the spectators look like they're wearing modern era streetclothes. There's got to be a use for that somewhere though . . . it would at least mean one less old map to be re-used for new content. Think of it - the party is captured and forced to battle hill giants or whatever, ala the Romans.
     
  3. ordinaryjones

    ordinaryjones Established Member

    Joined:
    Apr 27, 2004
    Messages:
    122
    Likes Received:
    1
    Seems like this would be a fun place to fight monsters brought in through the console screen. And the spectators are the only ones in the whole game you can't kill, too bad they didn't make the children that way.
     
  4. Morpheus

    Morpheus Mindflayer Veteran

    Joined:
    Nov 11, 2003
    Messages:
    539
    Likes Received:
    1
    It seems that a looong time ago Exitium discovered some dialogue in the file tooltip_ui_strings.mes that was to be used in the Arena (his post can be found here).

    It would be cool if we could find a way to stage battles in this arena.

    The party might come across a mysterious guy (the Watcher) who asks them: "Would you like to engage in a heroic fight?" If they answer yes, he teleports them to the arena, where they have to face a couple of fearsome enemies. If they win, they get a reward from the Watcher and are teleported back to where they came from.

    Of course this map could also be used as some sort of training ground where the party can go as often as it wants to. In this case, it would be nice if the party could choose the number/difficulty of their opponents.

    Now the question is: How do we code all this? ;)
     
  5. Morpheus

    Morpheus Mindflayer Veteran

    Joined:
    Nov 11, 2003
    Messages:
    539
    Likes Received:
    1
    Actually, Rhemoraz posted about the Colosseum already, strange that it didn't show up when I searched the forum.

    Anyway, right now it's just an empty map. Come on folks, we need to fill it with life! I've experimented with Agetian's Mod Studio, but didn't manage to spawn any creatures so far.
     
  6. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,029
    Likes Received:
    42
    Isn't Livonya already spawning things like there's no tomorrow? . . . thought he figured out his own way to do it, or was it just bringing back the children? (Ha! - put them in the arena to fight the PCs - take that, Hasbro.)

    Edit: Livonya discusses this is the "Kids Back In Hommlett" thread. Don't follow it myself, but those of you who are wiser may . . .
     
    Last edited: Feb 4, 2005
  7. Morpheus

    Morpheus Mindflayer Veteran

    Joined:
    Nov 11, 2003
    Messages:
    539
    Likes Received:
    1
    Yeah, he's using the script spawning method. He takes another object and attaches a script to it that will spawn the desired object. The problem with the colosseum is, there's nothing you could attach a script to. There are no game objects, no containers, no characters. The spectators are just animated background, they're not real NPCs. So, in order to be able to spawn stuff, we first have to get ONE object into the map that could then be used as a "spawn facilitator" for spawning other objects.
     
Our Host!