Bugs 201 - 250 201 Fixed: Troika 1 Fireball scribed by 5th level wizard produces a 5th level fireball spell. 202 Confirmed Scribed spells sometimes use caster level and sometimes use lowest casting level (should be only the latter). 203 Fixed: Co8 3.0.0 Unscribable to scrolls: Ice Storm. 204 Fixed: Co8 3.0.0 Unscribable to scrolls: Protection from Law. 205 Fixed: Co8 3.0.0 Unscribable to scrolls: Identify. 206 Fixed: Co8 1.0.0 Wand of Blindness/Deafness has no crafting spell prerequisite. 207 208 Confirmed Evil priests are prevented from casting Magic Circle Against Good, even if they do not have the evil domain. I am not sure whether this is in line with 3rd edition rules or not. In any case if it is meant to be a restriction the same evil priest can simply scribe magic circle against evil onto a scroll. Apparently there is no prohibition making magical items with restricted spells! Somehow, re able to scibe them, though. 209 Unconfirmed Calm Emotions: permanent particle effect. 210 Fixed: Co8 7.0.0 Good Hope can leave particle effect on character permanently. 211 Unconfirmed Inspire Greatness leaves motes above character heads. 212 Unconfirmed Falrinth's Ghoul Touch is permanent. 213 Unconfirmed Falrinth's Silence is permanent. 214 Unconfirmed Falrinth's Grease is permanent. 215 Unconfirmed Falrinth's Charm Person is permanent. 216 Misreported Meld Stone to Earth causes 0 movement for afflicted chars in next fight (permanent?). **Clarification: Meld into Stone has a very long duration. As with all effects that hinder movement, PCs are able to move normally during exploration (even if paralyzed, stoned, whatever) but as soon as combat begins, the effect affects their movement. Casters will have to stop concentration to end the spell (and regain movement). May still exist in the form of generic spell permanency. 217 Unconfirmed Wind Wall is permanent. Enemies have to make concealment checks when using ranged weapons long after the spell has ended. (the spell animation does not remain.) 218 Unconfirmed Strength increase from Death Knell is permanent. 219 Confirmed Lesser Globe of Invulnerability effect is permanent for Falrinth. 220 Unconfirmed Ghoul Touch effect does not wear off. 221 Unconfirmed Invisibility still permanent post patch (cast by Zaxis). 222 Unconfirmed Spike Growth is still reported as permanent post patch. 223 224 Unconfirmed Ice Storm permanent visuals if cast from a screen or two away (no combat initiation). 225 Fixed: Co8 4.0.0 If a skill is a class skill to ANY of your classes, the max you can raise it is char level + 3 even when raising it cross-class. Instead of allowing a Rog1/Clr1 to raise Hide to 5, the game allows me to spend a total of 5 points, 4->4.5 (4 spent as Rogue, 1 spent as Cleric) or 0->2.5 (0 spent as Rogue, 5 spent as Cleric). 226 Fixed: Co8 4.0.0 If leveling increases your Int enough to get an additional skill point (that level), you don't get it. 227 Fixed: Co8 4.0.0 If you level up under the influence of an Int booster you get extra skill point(s). 228 Confirmed Searching for secret doors is DC 0. 229 Fixed: Co8 5.0.2 Spell stat gain and Artifact stat gain: no bonus spells added for WIS & INT >18. 230 Confirmed Negative Dex penalties not applied correctly with certain armors (Hedrack's plate or full plate +1) and Dex modif of -1 gives +1 to AC; (Chainmail +1) and Dex modif of -2, -3, -4 gives +2 to AC. 231 Fixed: Co8 3.0.0 MW light Xbow unusable by halflings due to wrong size entry. Wonnilon's repeating crossbow has the same problem. 232 Fixed: Co8 3.0.0 Dagger of Venom is worth only 1gp. 233 Fixed: Co8 3.0.0 Some items have their price/weights/magic flags listed very wrong (We need to specify each one of these). 234 Fixed: Troika 2 Dust of Disappearance has no creation cost (0 xp, 0 gold). 235 Fixed: Co8 3.0.0 Item rewards from Black Jay for his wife's ring still need to be identified. 236 Fixed: Co8 3.0.0 Holy Sword +1 gives +3 to attack (Melany's dowry sword). 237 Fixed: Co8 3.0.0 Demons summoned by the four gems seem to be permanent for most people. 238 Fixed: Co8 3.0.0 Javelins are two-handed weapons and they shouldn't be. 239 Confirmed Halfling siangham is not included in exotic weapon proficiency/weapon focus/weapon specialization feats (no regular sianghams in the game). 240 Fixed: Co8 3.0.0 Monks are not proficient with halfling sianghams. 241 Fixed: Co8 3.0.0 There are very limited sling stones to be found and merchants don't restock them. 242 Fixed: Co8 3.0.4 No Fireball scrolls found in the game (necessary for destroying Golden Skull). 243 Fixed: Co8 4.0.0 No bard instruments sold in the game. 244 Fixed: unknown Potion description says they weigh 1 pound, but they actually weigh 0. 245 Fixed: Troika 2 Amulet of Mighty Fists only gives a bonus to hit, and not to damage as it should. 246 Fixed: Troika 1 Crafting a wand of Magic Missile w/ lvl 5 wiz creates a wand that can cast 6 missiles per cast. 247 Fixed: Troika 1 Someone with a wizard created a wand of fireballs w/ save DC 11. Min. for a 3rd lvl spell is 14. 248 Essentially a duplicate of 115 Confirmed Wands of Summon Monster: Cannot select monster you want to summon. After casting a regular summon monster spell, that becomes the default monster for a wand. Applies to scribed scrolls of summon monster as well. 249 250 Fixed: Co8 3.0.0 (suboptimal fix) Rope of entanglement doesn't work.