Beta test release of the combined feat and skill activator, short: TheActivator! This time even with tasty (well...) GUI. But this comes with a price tag attached... it's really big. Huge I might say. But then, it has python and the wxwidgets dlls included in the exe, so it is to be expected. Feedback would be very welcome, since this is my first try with wxPython. So, what does it do? It has the same functionality as the already released FeatActivator. In addition to that you can enable/disable skills, and set the class skill properties of the activated skills. How to use it? If the tool doesn't find a temple.dll in its folder, it will prompt for the location of the dll. After that you can choose what to modify, feats or skills. Press F1 for a short info. The index number refers to the index of the mes files. Update DLL writes the currently displayed entry to the dll, and only that. I suppose the activated skills aren't included anywhere in the game logic, so if you want to have them take any effect, you have to script it. So, any of you who are not scared of downloading a whooping 4 megs... go for it. Feedback would be very appreciated. It looks ok here, but I'm sure Ted's Win98 will break something again. http://files.co8.org/tools/TheActivator_0.1beta.rar UPDATE 0.2beta -now with icons! mg: -extended feat range to include Moebius' dummy feats -fixed bug in dll selection at startup (possibility to select non-existing files) -now displays feat/skill name, if the .mes are: a) in the same dir as the tool or b) in data\mes of the game folder when you select the temple.dll in TOEE root or in modules\Co8* (be advised that the skill.mes is not present in the normal Co8 installation, at least that's the case here ) http://files.co8.org/tools/TheActivator_0.2beta.rar The tool requires msvcr71.dll and msvcp71.dll. I'm not really sure if I can redistribute them, and before MS's wrath hits me, just download them yourself when you are missing those files.