Tenser's Transformation Problem

Discussion in 'The Temple of Elemental Evil' started by Kharagh, Sep 23, 2014.

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  1. Kharagh

    Kharagh Established Member

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    I was playing a Paladin/Sorcerer looking forward to using Tenser's Transformation. Imagine my disappointment when casting it gave me a -12 to all my saving throws! In order to prevent casting, the spell feebleminds the user - reducing my Cha from 26 to 2. Not only did that cause me to lose my +8 save bonus from Divine Grace, it added an additional -4 (because my Cha was now very negative). Could we please remove the feeblemind aspect of this spell (it is definitely NOT RAW)? Maybe it would be possible to give a spell item that gives 100% arcane failure instead?

    I don't know the best solution, but personally, I would prefer that spell casting just not be disabled at all and let us break the rules by casting if we want to (who wants to cast spells - except maybe quickened ones - when they are transformed into a fighting machine).
     
  2. ShadyElf

    ShadyElf Member

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    I agree, it shouldn't lower ability scores:

    "Tenser's Transformation makes the caster a virtual fighting machine - improving Strength, Dexterity and Constitution, as well as increasing natural armor. While gaining those physical advantages, it prevents spellcasting and the ability to use any magical devices. "

    edit: How does animal form handle this?
     
    Last edited: Sep 23, 2014
  3. short

    short Member

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    You can quite easily remove the "Feeblemind" effect yourself. Just open the file <path to ToEE>\data\scr\Spell497 - Tensers Transformation.py in a text editor and comment out the line (just place a # on the beginning of the line) with the feeblemind effect. It should look like this when you're done:

    Code:
    #		spell_obj.item_condition_add_with_args('sp-Feeblemind', 0, 0, 0)			# yeah it works, you can put spell effects on items and they will affect the holder
    
    Obviously the game no longer prevents you from casting spells if you do this, so it's up to the player whether or not you want to respect the rules.
     
  4. Kharagh

    Kharagh Established Member

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    Thanks!

    A better alternative to feeblemind to prevent casting might be rage (with appropriate bonuses and penalties also applied to counteract the other effects of rage).
     
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