Intro Sitra Achara encouraged me to post these requests publicly. Enjoy! Requests: Scout-Related To me, Scouts were a surprising addition to T+. Greater Manyshot: Normal Manyshot is in-game, and Greater Manyshot is useful for removing buncha restrictions from the original Manyshot feat. It helps make bow-based Scouts viable. (This nonpsionic feat was in Expanded Psionics Handbook. It has no psionic components.) Spiritual Lion Totem (Barbarian1 Alternative Class Feature - Complete Champion 46): The first level loses fast movement and gains Pounce. Pounce helps all melee, and melee Scouts especially due to needing to move especially far to activate (Improved) Skirmish. Swift Hunter: The Rogue/Scout version of this feat, Swift Ambusher, is already in-game. I'm unsure what sort of work the critical immunity bypass would require code-wise, but a lesser version that excludes this part seems easily implemented. Requests: Bard-Related This small number of most notable improvements to Bards from 3.5 that haven't yet been implemented in ToEE to my present understanding is below, unlike, say, Wizards who benefit more from having access to tens or hundreds of spells across 4 or more spell levels (spell level 6+). My reasoning is to improve Bards based on 3.5's listed materials. -Badge of Valor: 3/day: +1 to the effects of an ongoing Inspire Courage effect by this character. Immediate action. -Dragonfire Inspiration: Especially useful early game to deal fire damage instead of normal damage via Inspire Courage effects. By RAW, Dragonfire Inspiration is a form of Inspire Courage and doesn't stack with itself nor the normal Inspire Courage effect. -Horn (Bardic Music Instrument - Complete Adventurer 126): This is notable for its +1 to Inspire Courage effect. Its notable downside is that Inspire Courage lasts 1 round after the performance stops instead of 5. Assumedly, you need Inspire Courage for this to work. -Inspirational Boost: +1 Inspire Courage effects if cast in the same round as you activate Inspire Courage (seemingly before or after). Swift action. -Vest of Legends: Count as being 5 Bard levels higher for various Bardic Music effects, Inspire Courage most notably. -Words of Creation: Normally usable only by Good creatures, Words of Creation would be a toggled radial menu option. If activated, it has 3 notable effects: --Mostly, we're here for the Bardic Music bonuses (which double for Inspire Courage - either the base value or the total including feats, items, spells, etc.) for the cost of nonlethal damage every activation, but that damage is easily healed by lesser vigor, etc. --Conjuration (Creation) spells like grease or glitterdust are auto-Extended as if affected by Sudden Extend. --Finally for our purposes, Words of Creation deal a bit of nonlethal damage to make [Good] spells get +1 sacred caster level.