Temple+ Bug List

Discussion in 'The Temple of Elemental Evil' started by Endarire, Aug 24, 2021.

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  1. Sitra Achara

    Sitra Achara Senior Member

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    Ingame options menu -> preferences tab -> concurrent turns checkbox
     
  2. JDR13

    JDR13 Member

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    Ok, yes that's checked. I wasn't aware that could be a problem. I'll uncheck it and see if that helps.
     
  3. Sitra Achara

    Sitra Achara Senior Member

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    Yeah that may well cause things. I recently fixed one such issue relating to that, and the entire system is fragile as hell - race condition issues, poor state management etc.
     
  4. Shiningted

    Shiningted I want my goat back Administrator

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    I was halfway through an explanation about how 'concurrant' means 'with raisins' - complete with pictures - and I realised there was another page :oops:
     
  5. hammyh

    hammyh Established Member

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    The Balor thread reminded me of this. It is not that big of a deal.

    * The Balor fear has a small bug in that the icon displays the effect whether or not the character saved against it. But those that save are correctly not feared.

    It means that you need to track your actual feared characters more carefully for approaches...just in case. Because everyone has the icon.
     
    Last edited: Oct 26, 2021
  6. Sagenlicht

    Sagenlicht Established Member

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    If I am not completly off, there is a bug in the current beta of Temple+ when you roll a new character. I added a new class and

    Code:
    IsSelectingFeatsOnLevelup(obj):
        newLvl = obj.stat_level_get(classEnum) + 1
        print "newLvl: {}".format(newLvl)
    returns 2 while creating a new character (should be ofc 1), but afterwards, when you level up the character it returns the expected value.
     
  7. Sitra Achara

    Sitra Achara Senior Member

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    You should use char_editor.stat_level_get (and drop the +1). This is because indeed char gen acts differently (and always has) in that the class level is added during (rather than after) the process.
     
  8. MrPhil

    MrPhil Member

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    Copying from here:
    https://co8.org/community/threads/spells-and-wounding-crossbow.13277/#post-153289

    My wizard has a crossbow enchanted with the wounding property.
    When I cast cloud kill, all the enemies take one constitution damage, in addition to the spell's effect.
    Same deal with Cone of Cold.

    I've just tested this with magic missile, and the poor target creature took 1 con damage per missile.
    So in this case, that's 5 con damage from a 1st level spell
     
  9. anatoliy

    anatoliy Established Member

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    Can anyone check turn undead feature? It is crashing for me.
     
  10. Pygmy

    Pygmy Established Member Supporter

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    What version are you running? Not been having trouble with Beta 3227
     
    anatoliy likes this.
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