While looking through the temple.dll dump I found some references to the model files (which actually reside in ToEE1.dat under 'art/ground') that correspond to different entities of the game engine, e.g. sector information (e.g. block_ll, block_lr, block_ur, flythru_ll, flythru_lr, .... which correspond to blocking and fly-over tiles), tile material information (dirtalpha30, firealpha30, icealpha30, woodalpha30, ..... which correspond to the tile types), and more. It seems that these model files come from the original Worlded (so the specific type of information was visually represented in Worlded using those models). *THEORETICALLY* I found the reference to each of the four SVB bits (at least the model files that should be used to visually represent the corresponding SVB data types): v_archway v_base v_end v_extend (in the order given in temple.dll) I can't think of what their names could possibly mean, but I'm pretty confident that they correspond to SVB Bits 1 through 4 in ToEEWB (maybe in some different order, though). Your ideas, guys? Ted, anyone? - Agetian
Ummm? I have put a lot of effort into ttying to work these out and haven't gotten anywhere... I do know I have never seen a sector using svb bit 3, but then I have only analysed a few, whereas 1 & 2 turn up switched on together fairly frequently, and 4 gets thrown in sometimes too. With three bits and 3 different areas (original and +/- 21) its like trying to do a puzzle in 6 dimensions.
It seems to me that SVB Bit 1 is the most generic one, probably meaning 'the SVB'ed area' (in plain words). Personally I've seen all of the bits used somewhere, but it seems like SVB Bit 2 tends to appear once at the ends of the SVB'ed areas, e.g. +******+ '*' is where only SVB Bit 1 is present, while '+' is where SVB Bit 2 is possible as well (only on one of the sub-tiles). I've seen SVB Bits three and four tossed in sometimes, but I remember I couldn't make any real conclusions from how they were used... I only remember that they were used in a 'standalone' way as well (were on only one or two sub-tiles in the whole SVB'ed area). I guess I'll experiment with SVB thingy some more once I get a little more free from my regular work at the University... (could happen soon, but could take a long time as well - depends...) I'll keep you posted in *this* thread about all breakthroughs in the SVB area. - Agetian