Suggestion re: Temple Quests

Discussion in 'The Temple of Elemental Evil' started by Qwinn, Apr 8, 2008.

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  1. Qwinn

    Qwinn Established Member

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    Suggestion re: Temple Quests (and request for help!)

    I'm in the middle of doing the temple quests at the moment, with the recently released Temple Priests Expansion installed (found it in the CMF Submissions thread). You know what I think would be -really- really cool, and make doing the temple quests so much more fun?

    Have some sort of actual worthwhile exposition by Hendrack and reward for doing -all- of the temple quests, completing all 3 quests for all 4 factions. Note that in order to complete all 3 Fire quests, you have to either shell out 10,000 gold or hand him the Orb of Death - pretty damn expensive either way, and IMHO really deserving of a decent reward. Nothing insane or unbalancing, but I think, maybe as an addition to that Temple Priests Expansion, that would be really cool. Heck, could even tie it in to some of the content that's getting moved to the endgame via the rebalancing project. If it's just a reward, then I'm thinking something on the usefulness order of Boots of Speed, maybe?

    Just a suggestion, but I think it would sweeten the Temple experience a whole lot, and make it worth the long quest slog. Anyone agree?

    Of course, I'll probably find out this was already done back in 4.0.2 or something, heh.

    Qwinn

    EDIT: Hmm, never mind! I just discovered that it's actually possible to get Oohlgrist to join the Fire temple for free! Takes either 13 or 14 intimidate to do it. Neither gamebanshee or jagged jim's walkthrough mentions this - was it something added by Co8?

    EDIT 2: Except that, dammit, when I finally got to Fire's 3rd quest, he's asking for the Orb of Death! And I didn't even talk to his sub-priests, so it's not because I finished their quest. *mutter bitch moan* Guess I gotta back up, pay the 10,000 and see if that changes things.

    EDIT 3: Nope :( Even paying 10,000 to the troll, I still get the Falrinth quest instead of the quest to work out the mace problem of the associates. Can anyone tell me what I could be doing wrong? I can't find anything about this in searches :(
     
    Last edited: Apr 8, 2008
  2. erkper

    erkper Bugbear Monk Supporter

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    AFAIK, the mace quest is strictly speaking not a Fire Temple quest. You get it by speaking to the underpriests, but it doesn't replace one of the Fire Temple quests.

    I could be wrong, but I also thought it was impossible to finish all the quests for each Temple faction, because some of them involve assassinating the heads of the other Temples. Maybe there's a way to make it happen, but I haven't figured it out yet if there is...
     
  3. Half Knight

    Half Knight Gibbering Mouther

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    As Erkper said.

    Also, if you defefat/kill each faction and cleric, Hedrack would probably kill you, as you weakened the temple.

    Elemental faction struggle between them to see which it's the strongest, and get the favor of Zutggmoy, or at least that's what Zuggtmoy's dogma promotes; they can plot and assassinate the leader to get more power, or convince other forces to joins yours, etc, but not erradicate other faction completely.

    Since you should destroy all factions to accomplish that, the temple forces would be weakened, and lose troops instead of having a stronger leader.

    In any case, it would'nt be a bad idea to have some kind of small reward, if you're refarded as a frien of each faction.
    Now that i think, there's indeed a reward: the greater temple robes. It doesn't gives you nothing per se, but if you wear it, it will open a lot of doors, and you'll get some really good quests that you won't be able to activate ;)

    @Erkper

    i think that there's a way to complete almost all the quest, by following a chain of assassinations, i don't remember well, but the trick it's to complete all the temple quests you can, and wait always to the last quest (the assassination) and go talk with another priest. At the end, you'll only have the assassination quests left, and you can accomplish them all, i think they key to do it was kelno, who don't have a preference, but i don't remember well.
     
  4. Gaear

    Gaear Bastard Maestro Administrator

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    Remember also that Romag's second quest becomes 'kill Antonio and Tubal for revenge' instead of 'deliver letter to Wrench' if Wrench is dead. (Romag thinks Alrrem had Wrench offed.)
     
  5. Qwinn

    Qwinn Established Member

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    Okay, yes, the mace thing -can- be done as a separate quest, but, well, from the gamebanshee walkthrough:

    And from the Jagged Jim walkthrough:

    Yes, they contradict each other in that Gamebanshee says it's okay to do the Tubal quest before getting to that point, and Jagged Jim says you can't, but either way, I didn't do it or even talk to Tubal/Antonio yet (and I also tried getting the Tubal quest in my quest log before getting the 3rd Fire quest, didn't work either), I did get the troll to join Fire both by intimidate and by 10,000, and I'm still getting the "alternate" Orb of Death quest.

    Qwinn
     
    Last edited: Apr 8, 2008
  6. Qwinn

    Qwinn Established Member

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    As for how to complete all the quests... whether or not it's actually possible was what I was hoping to determine in this playthrough. And I didn't see why it shouldn't be possible. Here's the order in which I actually completed them on my first try:

    Earth quest 1 (kill the snake)
    - receive Earth 2 quest to deliver note to Rentsch, who is sadly dead via Triple Cross atm
    Air quest 1 (convert bugbears)
    Air quest 2 (defile earth temple)
    - receive Air quest 3 to kill either water or fire temple chief
    Fire quest 1 (recruit troll)
    Fire quest 2 (recruit ogres)
    Water quest 1 (failed because recruited troll for Fire)
    - receive Water quest 2 to kill Allrem
    Earth quest 2 (report to Rentsch that it failed, already did triple cross, Wat killed Rentsch), replaced with quest to kill Tubal and Antonio

    It's at this point that I went to cash in Fire Quest 2 and he's giving me the Orb of Death quest. I did go back and try it all -without- getting the Water Quest to kill Allrem or failing and getting Earth Quest 2 to kill Tubal and Antonio (Rentsch is dead, I did triple cross when first arriving at Nulb, but tried not telling Romag that), still didn't work.

    Anyway. My intent was that at -that- point, after doing the mace quest and thus completing fire temple, and having him send me to Hedrack from whom I'd get the Kill Scorpp quest, I planned on climbing back up and killing Allrem, Tulab and Antonio. That would complete a whole bunch - Air Quest 3, Earth Quest 2 and Water Quest 2. Then, I was going to do this:

    Water Temple 3 (kill a couple bugbears), he thanks and doesn't send you to Hedrack
    Now cash in Air Temple 3... and this is where things got tricky in my plan, and what I was hoping to determine this playthrough. If Air sent me to Hedrack after Fire already had, how would Hedrack react, even if I already have his Scorpp quest? Anyways, assuming he didn't get hostile over it, only one quest left - Earth Quest 3, kill water temple chief. That's not a problem, already finished Water quests. Would Hedrack tolerate your being sent to him a 3rd time? Was hoping to see...

    Anyways, at that point, it no longer matters. All quests done. Can kill Air and Earth priests at your leisure after this point.

    That was the plan anyway... and in theory I could continue, except that I'm -not- giving Fire the Orb. The whole plan was contingent on getting that 3rd quest to be the mace quest, and yeah, I was totally willing to give the troll 10,000 gold to make it happen. Ah well.

    Qwinn
     
  7. Qwinn

    Qwinn Established Member

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    Additional information:

    I backtracked a ways and redid a whole mess of stuff, attempting to eliminate what possibilities I could. In this run through:

    1) Rentsch is not dead.
    2) The only quest I completed besides Fire quests was Earth Quest 1 - kill the snake. Didn't even talk to Air or Water.
    3) My party is level 5 instead of level 6
    4) I paid the 10,000g to recruit the troll

    He still gives me the Falrinth quest for the Orb :( I cannot figure out any way to get him to give me the Mace quest as his third quest, as both walkthroughs indicate should be happening. At this point, I'm pondering uninstalling everything and reinstalling without the Temple Priest Expansion, see if that's what is causing it.

    Qwinn
     
  8. Gaear

    Gaear Bastard Maestro Administrator

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    Okay, I checked it out and I can say decisively that the Gamebanshee and Jagged Jim assertions regarding 'Tubal's Collection Agency' are just plain false, even for the unmodded game. There isn't and has never been any connection between Alrrem and that quest. In fact, Alrrem doesn't comment on Tubal and Antonio at all unless you've killed them. There are no alternates for any of Alrrem's quests. The only alternate for the priests whatsoever is the Rentsch/Antonio/Tubal one for Romag (a coincidence that it involves Antonio and Tubal, but nothing more than that).

    The Orb quest has always been Alrrem's only 3rd quest, and you don't get it after doing his first quest, as the walkthroughs seem to indicate. You get the second quest (ogres) whether you botch the first (Oohlgrist) or not, and you get the third (orb) no matter whether you botch the second or get any number of ogres.

    Hope this answers your questions, Qwinn.
     
  9. Qwinn

    Qwinn Established Member

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    Wow. Freaky. Wonder where they both got the same thing from? Well, thank you for looking into it. Bleah. Is it possible it was something changed by one of the three official patches?

    Oh, as for this:

    I don't see where either walkthrough suggests that the 2nd quest ever gets skipped, or that the 3rd quest depends on what happens in the 2nd (ogre) quest. Both suggest that it's the first quest, recruiting the troll, that makes the difference in which version of the 3rd quest you get, and the 2nd quest is totally independent of any of that (you always get the 2nd quest, and it doesn't matter how it's resolved). They do state that how you do the first quest determines how the 3rd turns out. I'm using Jagged Jim's version 1.4.1, fwiw.

    Again, thanks for looking. Not at all what I expected to hear though.

    Qwinn

    EDIT: Heh. Wow. Even this spanish walkthrough says the third Allrem quest involved Tubal and Antonio:

    http://www.clanreo.net/index.php?dir=secciones&op=cargar&param=tdme_guia003


    Translation: "Lastly, Allrem will tell you that two of his cleric, Tubal and Antonio, are arguing over a mace and the high priests wants you to finish the argument."

    This walkthrough doesn't even mention being given the orb quest as the 3rd quest as a possibility! It's also the only one that suggests you can avoid paying the 10,000g with high enough intimidation, the others say you can only get out of the initial 1,000g payment that way.

    Qwinn
     
    Last edited: Apr 9, 2008
  10. Gaear

    Gaear Bastard Maestro Administrator

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    Ah, I see. Either way, the quests are not affected by anything beyond whether or not the previous one in the sequence has been completed.

    I suppose it's possible that the walkthroughs were created from a beta release or something, but I don't think it would be from any of the patches. The fact that they all say the same thing makes me suspect that they're just ripping each other off. :shrug:
     
  11. Lord Plothos

    Lord Plothos Established Member

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    Yeah, I think from back when those walkthroughs were made there was a lot of disinformation floating around, and I think it's pretty common for somebody making a faq/walkthrough to get lazy when it comes to the many many many iterations quests/dialog trees can have. I'd say probably whoever did gamebanshee "borrowed" from a fan faq or something. It's slipshod in a number of other places as well, as I recall. As a forum moderator at gamebanshee (see how desperate they are for help?!), I can see about updating the walkthrough, but it's not a power I normally have.

    @Gaear: if I get permission, would you want me to do a walkthrough of the co8 mod? It'd take me a while, but I could do it, I think.

    @Qwinn, according to your list of steps, you indicate a quest is automatically failed. This was my recollection - you fail one way or another because two temples want the troll and you can only get him for one of them. So you can't complete all the quests. What you can do is satisfy all the high priests and join all the temples. This is because failing to get the troll for the water temple doesn't make water-boy snub you. Am I correct?
     
  12. Half Knight

    Half Knight Gibbering Mouther

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    :yes:

    I've readed that spanish site, and it's one of the most inaccurate (word?) that i've seen.

    Site 1 post a walkthroug that somebody posted, site 2 publishes the same but modified so noone can say "that's stolen info", site 3 do exactly as site 2, site 4 it's spanish and translates what site 3 has as they pleases, etc etc... :roll:

    Besides, there isn't a new review of the game, pretty much of what you can found it's really old, and out of date.

    Edit:

    damned ninja Plothos! :rant: :)

    Are you a moderator from Gamebanshee??? Heck, what a small world...
    You'll see some of my work in there one of these days ;)
     
    Last edited: Apr 9, 2008
  13. Qwinn

    Qwinn Established Member

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    Hah, that's pretty funny... I was just talking to a gamebanshee rep about working on some new walkthroughs for them :)

    And heck, if you want me to do such a walkthrough for ToEE, I could... I'm obviously anal as all hell and will try stuff even if the walkthroughs say not to bother, heh.

    I'm sorry, yes, you are correct. I didn't mean to technically complete every quest, as those two quests are indeed mutually exclusive. My suggestion was to give a reward if you satisfy all 4 high priests (even if you kill some of them afterwards). And that probably -is- still possible to do... but only if you give up the Orb of Death. At which point, this becomes something that only a really evil party would want to do, and since I hate playing evil, well, let someone else carry the torch for such a mod, heh.

    It works the other way too - you can give the troll to the water temple and fire-boy won't snub you either, though he'll be annoyed.

    By the way, I was curious enough that I figured out how to read dialog files on my own... so I can at least do that much checking for myself now rather than bother all of you, heh.

    Qwinn
     
    Last edited: Apr 9, 2008
  14. Lord Plothos

    Lord Plothos Established Member

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    I am the wind. *vanishes*

    :paper: :paranoid: :evil_laug :flamed: :ninja: :chairshot :chainsaw: :hahano: :paranoid: :paper:
     
  15. Half Knight

    Half Knight Gibbering Mouther

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    Well, you can give him the orb, cos you know you he is NOT going to have time to use it :chainsaw: . Y'now, you have to fullfill ALL the quests ;)

    Actually...did anyone tried that? Or when he gets the orb, Alrrem vanishes?

    And, did someone got the ending in which you "command" Zuggtmoy with the Orb?
     
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