Suggestion for Nodes lag problem

Discussion in 'General Modification' started by Gaear, Jul 13, 2005.

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  1. Gaear

    Gaear Bastard Maestro Administrator

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    I seem to recall reading somewhere that removing the fog of war over Homlett and Nulb made navigating those maps very smooth in regards to ToEE's familiar and venerable lagginess problem. I just got done trying to slog my way through 3 or 4 repeat battles with the Galeb Duhr in the earth node and was barely able to do it for the lag. Even just walking around was painful.

    How about removing the fog of war for the nodes to alleviate some of this problem?
     
  2. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I second this idea.

    There must be something in the nodes that causes lag, its about time we put our heads together and tackled it.
     
  3. Morpheus

    Morpheus Mindflayer Veteran

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    You could always try to add the UNFOGGED flag to line 5083 in MapList.mes (modules\ToEE\rules).
     
  4. Gaear

    Gaear Bastard Maestro Administrator

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    Hm. Tried it for the earth node and it seemed to make it significantly better. Are we on to something here?
     
  5. Lord_Spike

    Lord_Spike Senior Member Veteran

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    Go, Gaear!

    Earth node, eh? "Rock" on... :rock:
     
  6. Old Book

    Old Book Established Member

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    Has anyone tried this yet in the other nodes?

    Did it help?
     
  7. Old Book

    Old Book Established Member

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    Just tried adding ", Flag: UNFOGGED" to the Node maps and I'm now getting a crash when entering the temple. Any suggestions appreciated.
     
  8. Old Book

    Old Book Established Member

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    Additional:
    Went back to my MapMes.bak and the crashes stopped. I think I'm going to take this as a signal to quit screwing with the MapMes for a while. ;)
     
  9. Morpheus

    Morpheus Mindflayer Veteran

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    Has anyone else experimented with this? Does unfogging the nodes reduce the slowdowns?
     
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