Hello! Despite my personal praise to ToEE's combat system (I consider it the best I played with among modern CRPGs), there is something I find disturbing. When you are in fighting mode, there is no way to have your controlled characters leave an area, making escapes practically impossible and hitting sensibly on the realism of the simulation. Do you guys think that there might be something you can do about it ? I guess I expect a "No" as answer but I just wished to share my point of view about this with you all, hoping to read many comments. I also take the opportunity to thank you again and wish you all a happy new year! :Crazy_Tig
Ah but you are wrong there Salk. There is such an option in the radial menu. It is called Flee Combat, in the movement menu. The catch to it is that you have to be near a map change point (door, stairs, ladders, etc. - anything that lets you change maps) for it to work. If you are not near enough to one, it doesn't work. If you are near enough, when you use Flee Combat you change maps. Other than that, if you party members are sufficiently faster than your opponents, and the map is large enough, and you have someplace to run that doesn't put you in another combat, you can have each party member run as far as they can away from the battle each round. Once every party member is far enough away (out of sight of the enemy, I think) combat will stop. That's about as good as it's going to get. There is not much more we could do that would not be total outside of the rules or realism.
Actually Blue, the line-of-sight thing doesn't really work too well. I've tried it on several occasions, running as far away from the enemies as humanly possible, and I was still engaged in combat even though the enemies were no longer even chasing me. So...there's a bug there somewhere.
I should have said "combat eventually will stop." Once the enemies are all out of sight and not chasing and all spell effects have expired combat will eventually stop, but it may take a few more rounds. I don't remember how many, but it has worked for me in the past.