Strange things going on with Turuko and Kobort

Discussion in 'The Temple of Elemental Evil' started by maggit, Mar 8, 2007.

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  1. maggit

    maggit Zombie RipTorn Wonka

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    I've been testing my localisation of the game and wanted
    to invite Turuko and Kobort in my party but strangely only
    Turuko joined the group. Note that I haven't done anything
    with their dialogues yet, so it's not my fault. I can talk to the
    big guy as if he were my companion but he isn't added to the
    party pool. I had my PC and Spugnoir in the party. Any ideas
    what happened?

    I tried to disband and re-invite them. I talked to Turuko and what?
    Now Kobort's in the party and Turuko just stands there doing nothing.

    o_O


    They joined in normally when Sugnoir was outside the party.


    ---------------
    AHA! I have the dll set to allow 6PCs in party, which means only 2NPCs.
    That was the problem. Hmm but I wonder if it was possible to make the
    slots overlap, that is to make it possible for the player to make up to 8PCs
    AND add NPCs if his group is smaller than 8 at the same time without having
    to change the number in Front-End.
     
    Last edited: Mar 8, 2007
  2. krunch

    krunch moving on in life

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    No, it requires being changed.
     
  3. ShadowDragoon

    ShadowDragoon Advocate of Vengence

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    Hmm... is there any way to hide characters inside the character pool? If there's a way to do it... maybe you could add all the NPCs as PCs. Hide them in the character pool so that nobody can pick them that way. Then, through the dialog, instead of having them join up normally, there's probably a way you could reference the character pool and add them to the party the same way you would there.

    It's in interesting concept, but if it is possible, it'll be a PITA to do. ;) It's probably the closest you'll find to what you want.
     
  4. maggit

    maggit Zombie RipTorn Wonka

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    You mean that it needs to stay like this because you don't want to change it,
    or it's undoable? ;P
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    The PC count selector in frontend patches the temple.dll (where party max size, NPC limit, AI followers limit etc...) are defined.

    If you patch the dll to allow more than 8 PC's/NPC's and have 9 or more PC's/NPC's in the party in game, the game will crash.

    You could make NPC's add themselves to the party as AI followers instead of NPC's, but they would (most likely) act only as thier strategy.tab entry tells them too (like animal companions do).
     
  6. maggit

    maggit Zombie RipTorn Wonka

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    Can anything be done to make the game treat them as PCs
    in terms of party pool?
     
    Last edited: Mar 8, 2007
  7. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    You could try using the permanant "suggestion" bug on them, or has suggestion been changed into dominate monster recently?
     
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