Intro Greetings, all! This playthrough uses Temple+ 1.0.29 and Co8 v8.1 New Content. I read the guide on this, but my party is LG. We have a Rogue/Wizard/Fighter/Eldritch Knight, a Druid, Oohlgrist (a Barbarian/Fighter/Rogue/Ranger who may also take Assassin levels) with favored enemy: Evil Outsiders, and possibly Prince Thrommel. (Haven't tested if the prince can be killed in the temple, brought to Verbobonc, resurrected mid-fight, healed, and allowed to remain in the party.) I have beaten this fight before, but it was with a duo of CG characters who used the Swords of Answering. One was in Otiluke's resilient sphere while the other sometimes healed. This is notably different than the current run which may have only the prince as someone who can spam retaliation attacks against Iuz while in a resilient sphere. This is also a pseudo-iron man (PIM) run, meaning a finite number of lives. (Reloading to undo a wipe or a major decision costs a life.) The Iuzathon is often considered the game's current final battle, meaning I have time to accumulate lives. I am unsure how many lives I'll have at the start of the Iuz fight, but assume it's plural. Current Party This current LG party (Eldritch Knight, Druid, and company) has different options than the CG party. Oohlgrist is the game's best tank. My team has squatted at level 3 (or starting level, whichever is higher), meaning that by the time our team reaches Iuz, Oohlgrist can jump to level 18+ and the main characters can jump to 21+. Our party enlisted some temporary help. We raised a LG Cleric of Hieroneous with the L and G domains to make Lawful Good polearms. Strategy Considerations and Questions We have not raised any casters focused on spell penetration who would likely be able to hurt Iuz with spells. Fire storm is a possibility if it can still be stacked on a target, but a CG character with a Sword of Answering is better. I intended for us to start the fight, teleport out, rest and recover, then restart the fight fully buffed. This should allow us to enter the fight more prepared. How well does this work? Iuz Questions -What is Iuz's AC? (According to the guide, it's 43 normally or 44 if his Dodge feat is active.) -How much does our party's AC matter against Iuz? (Based on him having a minimum of +43 accuracy, he'll probably hit AC 45 or lower on a 2.) -Does Iuz have Evasion? -Does Iuz have true seeing continually active? If not, how much is he affected by invisibility, blur, and displacement? -Can Iuz be sneak attacked? If so, how? (For example, does it require a level 14+ Rogue?) -Can Iuz be flanked? If so, how? -How best to counter/recover from Iuz's Crippling Strike which does 2 STR damage per hit in addition to other HP damage? -Does a Ring of invisibility last through an 8 hour rest? -Can a creature with a base mental stat of 9 or less - but whose stat is augmented through items and spells - cast spells? For example, can a creature with 6 base INT but with an item of +6 INT (for a total of 12 INT) learn and cast Assassin spells? -What else do y'all recommend?