I'm trying to finish off my spell descriptions mod, and it's mostly done, but there are a few spells I've run into that either don't work right, or don't work at all. I would be adding a note to these spell descriptions that say something like "In ToEE, this spell does not.....". I won't be doing this for every spell that has minor differences, but only for those that have major issues that can cause confusion and frustration to players trying to use them. All the spells below have major problems, based on the testing I have done over the years. If you see a spell on this list that actually works right, and is contrary to my findings, please tell me before I finish things up. Thanks to any who look at this. Calm Emotions - Parts of the spell do not work. - Fear effects and the spells Bless and Good Hope are suppressed. - However, it does not suppress the spells Rage or Confusion, or barbarian rage. - Fixed in Temple+, according to the changelog. Discern Lies - Does not work. - Does not grant any bonus to Sense Motive. - Fixed in Temple+, though not listed in changelog. Dispel Air Dispel Earth Dispel Fire Dispel Water - Parts of the spell do not work. - It does give a +4 deflection bonus against any attack, though not specific to air/earth/fire/water. - The dispel part does not work, even though you are allowed to activate it. - The spell itself is dispelled if any other spell targets you. - This is confusing to someone trying to use the spell. Gentle Repose - The spell must be cast while the creature is still alive. Magic Circle against Chaos Magic Circle against Evil Magic Circle against Good Magic Circle against Law - Parts of the spell do not work. - The +2 vs. evil is only applied to the caster, not to others in the circle. (known issue) - The protection from Mind Effects does not work at all on anyone, including the caster. - The inward part does in fact work on summoned creatures of the given alignment, holding them at bay. Negative Energy Protection - Does not work. - Also, it is not a 3.5 spell. Neutralize Poison - Removes ongoing poison effect. - Does not provide prevention. - Fixed in Temple+ Remove Fear - Does not work. (known issue) - Even the particle check line, that fixed Remove Curse in Rudy's mod, does not fix it. - The condition is probably not functioning internally. Repel Vermin - Does not work.