Some questions about KOTB

Discussion in 'The Keep on the Borderlands' started by wened, Jun 28, 2014.

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  1. wened

    wened Member

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    Hi.

    1. Is it good idea to have a "Diplomat" character or are social skills unused in this mod?

    2. Is it good idea to have a dedicated rogue character or are thieving skills unused in this mod?

    3. Are magical items properly represented in this mod or will i be forced to craft all my gear? (Yes i know this is a low level mod. But i expect to find some level appropriate, magical loot here and there)

    4. Which weapon types are best to pick? Would be a shame to make a Axe fighter just to discover that there are no magical axes in this game but there are plenty of longswords +2

    bye.
     
  2. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    1. Definitely, rtm

    2. Definitely, rtm

    3 & 4: I think crafting will make it too easy, but I'll leave it to the players to say if there's enough magic loot.
     
  3. wened

    wened Member

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    Definitely yes or Definitely not? (I'm guessing you mean Yes)

    what "rtm" means?
     
  4. Daryk

    Daryk Veteran Member

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    Looks like "read the manual" to me...
     
  5. wened

    wened Member

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    Oh. I see. I did not downloaded yet so i did not seen any manual. My apologies if answers to my questions are already there.
     
  6. sirchet

    sirchet Force for Goodness Moderator Supporter

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    I would certainly recommend playing the original TOEE first and then playing the new module.

    Doing this will first give you a handle on the TOEE engine and a quick lesson in DnD. :mrhappy:
     
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