I've done most of the town quests and am currently in the moathouse slugging away between trips back to town to sell stuff or heal or raise dead. I've got a few questions and no doubt will have more as I progress. BEWARE OF POSSIBLE SPOILERS IN THIS THREAD!!! PLEASE MARK ALL SPOILERS!!!! I have played through once before down to the nodes but recall very little of it which is kind of a "good thing" as it keeps this game sort of "fresh" and I may have missed stuff before and other than specific spoilers I ask for I would prefer more "gentle hints" that I can then pursue on my own...Thus if you post a SPOILER as part of an answer PLEASE MARK IT clearly in case I wish to ignore it for a while... Now a few questions: 1)Black Jays quest - it seems to be bugged - I discovered the "culprit" and spoke to him and then followed up by speaking to his father but thats as far as things will go. I thought I recalled that when you spoke to the father that he called the culprit in and spoke to him but that does not occur and speaking to Jay again also does not "end" the quest??? 2)It appears that when I have my cleric use greater turning and it effectively ends a combat session that I recieve no exp for that combat? Is this correct? Does the party get "credit" for kills made by summoned creatures or animal companions/familiars during combat? Can anyone explain exactly how the exp for a combat session is determined or at least detail things that will increase/decrease the exp you get? 3)Where can I find the "captain of the guard" for the tailor quest??