How to enable single portraits that are not in packs? For example, I pick the portrait from default set and edit it in Photoshop with all 5 necessary variations according to the portraits.mes format. Then I take them to the portraits folder and enter the files names to the portraits.mes code or what? It didn't work. I placed it in the end of humans section: Code: {0775} {HUF_0775_b_rogue.tga} {0776} {HUF_0776_m_rogue.tga} {0777} {HUF_0777_s_rogue.tga} {0778} {HUF_0778_s_rogue_grey.tga} {0779} {HUF_0779_m_rogue_grey.tga} I am new to ToEE and chose the partially localised fan build to get familiar with it https://drive.google.com/file/d/1gKRTSZS-ZfjNbdUzcpd_hxF1HsZ16pAU/view, it includes CoEight Modpack 8.1 and Temple+ if it matters. I also enabled the ToEE Portrait Packs with DnDe5, Eberron and TieflingsandAasimars packs, then I delete them, but they are still displaying at the portraits set, and the new portrait doesn't. I tried to rename it as one of default portrait and it appeared upside down, but if I click it the large portrait is displaying as default, not edited. And a little offtop, do the preprovided characters leave? Can I leave them wherever somehow if I meet some recruitable NPC?
You have to jump 10 numbers to make the next entry for a new character portrait. So if the last used numbers used for a human were 0770-0774, you can't number the next one 0775-0779. You have to use 0780-0784, then 0790-0794, etc. Yours would be named like this: Code: {0780} {HUF_0780_b_rogue.tga} {0781} {HUF_0781_m_rogue.tga} {0782} {HUF_0782_s_rogue.tga} {0783} {HUF_0783_s_rogue_grey.tga} {0784} {HUF_0784_m_rogue_grey.tga} If that doesn't work, let me know. For you second question, I'm not sure exactly what you asking. Are you referring to the "pregenerated" characters in the CHARACTER POOL screen? Like Regdar and Lidda? If so, and you use one of them, there is no difference between the pregenerated PC characters and ones you roll up yourself, once the game starts. They are still PC's in your group like any other.