Shattered Gates of Slaughtergarde v 1.0 is now out (see THIS thread), any bugs or problems, please post here. For general discussion, start a different thread
Official bug list: Orange means verified, green means fixed. 1) Problem with daynight transitions, including a CTD when entering the Inn at night and the Marketplace. - Fixed for v1.1 2) Large parties partly spawn outside the Inn's second floor when coming down the stairs. - Fixed for v1.1 3) Problems with monsters spawning (or not spawning, or re-spawning) in first dungeon. - Fixed for v1.1 4) Vendors (sheilds, fletcher, cleric etc) not showing Shop inventory properly, may be showing personal inventory. 5) Two typos in Operating Room description. 6) PCs start off narrow gantry in Rats fight in Lab. 7) Werewolf in Temple does not have proper DR. 8) Drow in Lizard room in Temple still has pathfinding issues. 9) Gnoll ambush on return to Armoury spawns more than once. 10) Tome not 'use'-able. - Fixed for next release.
@fenter submitted a crash report - if you try to go into the Inn at night time, the game will crash. There is a bugged daynight xfer that is tied to Hommlet exterior map for the night standpoint (daytime is ok).
There is no easy fix. To be more precise - still figuring out how to fix it. For now I advise to enter the Inn only at day.
From the second floor of the tavern, I go down the stairs and one of my guys ends up outside the tavern walls. And he is stuck outside. I need to have my guys on the inside exit the tavern so they can all re-group.
Thank you! That one is minor issue, but still an issue. Will include it into 1.1 update. The easiest workaround would be to adjust time during Tavern entry to always arrive during day)) Another fix would be to rework Shop Map by removing static mobs and generate them dynamically. I believe it has something to do with that map. In any case v1.1 will have one of those fixes.
It looks like you just copied the daynight.nxd from Co8. So I assume you didn't mean to add any - in that case you should be able to remove the file (or perhaps include an empty one). Unfortunately existing saves will already have the bad data even when you fix it. Edit: verified that putting an empty rules/daynight.nxd inside modules/zmod_sgos solves it. For existing saves, you can also salvage this: open the save, go into modules/zmod_sgos/Save/Current, and delete daynight.nxd. Switch maps and save.
there is something really screwy with saved games. Issue 1: Last night I completed the first quest, made the delivery in the tavern, and then I saved my game and went to bed. Now I load my game (my people are in the tavern) and I walk out and go directly to the market. When I attempt to enter the market, the game crashes. Issue 2: So then I reloaded from an older save, and in this game the last room for me is the 4 zombies, but they never appeared. As i approached the room I got the description about them, but they never appear. Now I can't complete the cave. I went to an even older save, and they also do not appear. Issue 3: Another test: I went to an even way-older save. I saved this game after I killed these two hobgoblins. Now that I reload that game, they are now alive again - even though their dead bodies are laying right over there (circled)
Yes, actually it was a fresh install of ToEE, Co8-NC, KotB, IWD, and then T+ and this. I activated NC and then went into T+ Config and selected the SGOS from the little dropdown.