From the definitions in the scripts, one of themsan_enter_combat seems to fire only once on the first round the NPC is in combat. San_start_combat seems to fire every round on the NPC's turn. Mind, I haven't tested this, but it makes sense from looking at the scripts. Edit: I just spoke with Agetian. He confirmed my thoughts on this, at least as far as Arcanum is concerned.
Here is what Agetian told me: From this I would say that in the first round of combat, on the NPCs turn, san_start_combat would fire first, then san_enter_combat, then every round thereafter san_start_combat would fire. Edit: Actually, I think san_enter_combat fires when combat mode is entered, no matter who gets initiative.
Interesting... would be nice to harnass that 'kick-in animation' - imagine in the midst of negotiations the monsters went into combat pose while still dialoguing - now THATS using intimidate!
That would be interesting. It's that "and targets foe" line that's got me. I can recall times when NPCs have been in the combat order up top but didn't assume combat poses until there turn came up. I doesn't happen often, but it has happened.
This might have nothing to do with what your talking about, but I have noticed that right after I exit Burne/Rufus's castle and scroll over to the worksite to see if the informant is there for the mission Burne gives you.............he is in a combat stance if there. Though, by the time I get to him he is back to his casual/limp state. Sorry to interrupt your discussion. Carry on
thats just the "not doing anything animation" - default stance when not animated - like the model in character creation.
What he said. On big maps like the Hommlet map, only the sector u r in animates, the rest stand around. Saves computing power.