Hey everybody: I'm going to post here, in six successive threads, surviving bugs from the original Atari forums ToEE buglist. What I would like is this: Rules Lawyers: offer modern opinions on whether or not these things are actually bugs or not. ToEE Gurus: re-verify that these bugs still do indeed exist in the game. (Apparently there have been some undocumented fixes over the years that may have eliminated some of these.) I'd like to fix as many of these as we can, within reason, though many (if not most) will be unfixable due to being core engine related. And some may have been just plain misunderstood and/or misreported. But proper documentation is still good, nonetheless. There were nearly 600 documented bugs in this list over the years. Each thread will contain a block of 100 so that the threads don't get out of control. Also, only surviving bugs will be reprinted, so that means that each list will contain significantly fewer than 100 bugs. The indicated status of the bugs appearing here may be 'confirmed' or 'unconfirmed,' but I would like you to confirm both types regardless. Thanks for your help. ================================================== BUGS 501 - 600 | 60 bugs 502 Unconfirmed Occasionally when taking a 5 foot step (especially in the water nodes) it is treated as a standard action and does not let you do anything else. 503 Confirmed When crafting, if you craft each + bonus one at a time you only are charged 80 experience points for each crafting instead of the normal amount. This also applies to other crafting items as well, such as making a holy longsword for only 80 xp more. 504 Confirmed When crafting you can put so many enchantments on it that the crafting cost goes negative and you will actually get PAID to craft the item...in copper pieces no less. 505 Confirmed Fighting the balor, the lead character was charmed. I charmed him back and from then on when I tried to use the right click menu the right click came up for the leader instead of the currently active player character. 506 Confirmed The doors in the area above Alremm constantly relock themselves when the party leaves. 507 Confirmed Charming belsornig during the battle with him and them winning causes him to go into the conversation with him at the end of the battle, but when you come back later he will no longer speak to you. 510 Unconfirmed Zaxis either does not have an instrument on hire or is selling it. 511 Confirmed While elmo gets the improved two weapon fighting feat, the bonuses never apply. 513 Confirmed The boots of speed can be reactivated after taking them off and putting them back on. If they are once a day items this should not be the case - if they are permanent items they should alsways be on and not get deactivated by map changes and saving and loading. 515 Confirmed In the ego section dozens of goblins will be listed separately sometimes, causing many of the entries not to show up. 519 Confirmed NPCs who die in your party disappear when you go to the map area, and can never be resurrected again. 520 Confirmed Balor's charm and other charms sometimes permanent - seems to be the case for NPCs. 521 Confirmed Sometimes potions stack, and sometimes they don't. 522 Unconfirmed 4th attacks by the balor are labeled 3rd attack. 534 Confirmed If characters stop because of a locked door, it allows them to occupy the same space. 535 Unconfirmed When choosing full attack and selecting an opponent while not in combat, if you have more than 3 swings, you aren't allowed to take them, even though the sword icon says you have that many swings coming. After repeated clicking on the opponent, after the second attack, your turn is over. 536 Confirmed When selecting multiple targets for a spell, if you move the spell selection icon to a bad place on the screen, all selections are cancelled. This usually happens when you move the icon to a place that the caster can't see or can't move to. 543 Unconfirmed Buckler penalty for two handers and dual wielders is -1 to attack across the board, whereas it should be - the number of the penalty and zero for magic/masterwork bucklers. 547 Confirmed Enemies should not cast spells at or otherwise attack the spiritual weapon. 548 Confirmed Blind creatures should not be able to target characters normally. 549 Confirmed Blind creatures should not get AoO. 550 Unconfirmed Spells which enlarge players make them invulnerable to spells which after only a person such as charm person, etc. 551 Unconfirmed Summoned celestial creatures do not smite evil. 552 Confirmed Summoned fiendish dire wolf should get a free trip attack every round. 555 Confirmed Druids and rangers can't ever seem to get companions from the alternate companion list. 556 Unconfirmed For characters with higher dex than strength, their dex modifier should be used instead of their strength modifier for avoiding trips, but instead the dex of their attacker is being used (!!) 557 Unconfirmed Enlarge person: Does not increase monk unarmed damage. 558 Unconfirmed Inspire courage seems to give no bonus against cause fear spell. 559 Confirmed Casting suggestion on ettins and hill giants several times has stated they are charmed, and then they continue attacking as normal. 560 Confirmed Casting dominate animal on the worg with scorpp causes it to say it is charmed, and then it attacks me as normal. 561 Confirmed Sometimes AoO will happen when there is a wall between the character and a monster. A message saying 'target blocked' comes up, and the AoO is wasted even if the monster or character then moves in to attack against reach. 563 Confirmed Bugbears with 2 hand swords should not have reach. 568 Unconfirmed Invisibility sphere sometimes causes CTD. 569 Unconfirmed Cleric using a longspear seems to be able to heal at 10 feet away. 570 Confirmed Halflings don't receive +1 bonus when using slings. 571 Confirmed Combat Reflexes feat is troublesome. 572 Confirmed Copying a scroll removes all instances of it from your backpack 573 Unconfirmed Various crafting prerequisites bugs. 574 Unonfirmed Greater Turning doesn't work with a level 2 cleric. 575 Unconfirmed Kella suffers no penalty when equipping non-proficient Holy Ranseur found in temple. 576 Unconfirmed Remove Fear spell is useless. 577 Unconfirmed Frost and cold bypass damage resistance. 578 Unconfirmed Druids have a base speed of 10. 579 Unconfirmed Still Spell doesn't work. 580 Unconfirmed Manyshot feat is troublesome. 581 Confirmed Death Ward does not protect vs Bodak Gaze. 582 Confirmed Gnome sorcerers are not proficient with small quarterstaffs. 583 Unconfirmed Chain Lightning crashes the game when cast with more than 12 targets. 584 Unconfirmed Blind-Fight does not trigger when attack missed due to concealment. 585 Confirmed Boots of Speed always activated upon entering new map regardless of 'charge' remaining. 586 Unconfirmed Detect secret doors does absolutely nothing to help you find a secret door. 587 Unconfirmed no sound effects when war fans are used. 588 Unconfirmed druid shapeshifted into large animals ain't getting any size bonus when trying to trip someone or being the victim of such an attack. 589 Unconfirmed My halfling bard with 6 str is getting damage malus when hitting with a short bow. 590 Unconfirmed When a divine metamagic spell is instantly converted to a healing spell (possibly inflict spells as well), it does not use up the spell. 591 Unconfirmed The game doesn't seem to make a dispel check against glyph of warding traps. 592 Unconfirmed mobs shouldn't get attacks of opportunity when blinded. 593 Unconfirmed You should move at half movement when blind. 594 Unconfirmed monks don't get to flurry with monk weapons. 595 Unconfirmed Prayer spell is a luck bonus which should affect undead, I think it's currently counted as a moral bonus.
As before 504,520,535(found if you wait a sec. or two between attacks for the game engine to catch up you get them all),561,563,569,572,580,581.
Hi Gaear Regarding #560: Dominate Animal has no effect on Worgs, because according to d20srd (http://www.d20srd.org/indexes/monsters.htm), Worgs are not Animals. Regarding #559: According to d20srd, for Suggestion to work you must be able to speak the targets language (http://www.d20srd.org/srd/spells/suggestion.htm) The Royal Canadian
Hi Gaear Here are a few more (comments and bugs both) for you. #571: "Combat Reflexes feat is troublesome". Exactly how is it troublesome ?? I personally use it all the time for my Front line force and haven't had any troubles to date. #573: "Various crafting prerequisites bugs". Again, what bugs are we looking for ?? When I was working on the crafting worksheet, I don't recall encountering any prerequisite problems. I did note that some items didn't function according to the rules but that was it. #569: "Cleric using a Longspear seems to be able to heal at 10 feet away" I have seen Clerics and/or Druids "Heal by Remote Control" even when they don't have longspears. This is especially true when healing after combat has ended. The Royal Canadian
563 Bugbear 2h Sword *should* probably have reach imo .. thier 2h swords are bigger than human ones I figure, both visually and by the fact they are unlootable (I presume unusably big and heavy for PCs) .. many older versions of D+D had this kinda thing if I remember right (but dont ask me to quote what rules edition etc I really dont rem, its just that its a familiar idea to me) 592 I rekon a blinded guy should get his AoO if he hears the guy going past him .. a Listen check probably .. Im thinkin of Daredevil (the superhero) and several cheesy examples of movie martial artists who are talented fighters depite blindness lol 580 Manyshot appears ok to me 593 I see no reason a blinded guy cannot run full pelt .. with say a 50% chance of falling down lol 569 My clerics have used polearms from day 1, the usual situation for a polarm casting guy is that he is one rank back from the enemy (often) thus can cast with less fear of AoO .. and yes I was a bit surprised at cleric healing range, as from PnP I imagined it had to be a touch .. however I thought maybe that was a 3rd edition thing and totally normal! 547 Ignorant enemies should probably attack spiritual weapons, despite the futility .. animals certainly would Id guess .. maybe a spellcraft check? 548 Dont blinded guys get a penalty to hit? I use Glitter on trolls and giants routinely, they certainly dont seem to hit as often when marked as blind
594: monks don't get to flurry with monk weapons. If you click "full attack" from the radial menu When I click full attack from the radial menu I get -15 on the first attack and if I don't move my pointer I sometimes lose my second attack. However, if I just click on the target without using the radial menu then it works fine with all three attacks. 587: no sound effects when war fans are used. I can confirm this 557: Enlarge person: Does not increase monk unarmed damage. It works at first level on a gnome and Dwarf.
592 and 549 are the same? Also: I can confirm that this happens, though I never figured out the exact reason. Seems related to the targeting bug with multi-target spells. It is usually possible to select "full attack" from the menu again if the numbers disappear, and you'll get all your attacks back. Can also confirm this, though for me 10 has usually been the "magic number". It seems like the number of effects that need to be played simultaneously make the game stutter and crash. Always happens to me in that Welkwood Bog fight. Somewhat dated info on this one (7.0.0), so not sure what changed since then. FoB DOES work with: quarterstaffs, kamas and sianghams. It DOES NOT work with: javelins, shurikens, crossbows, daggers, and handaxes. Haven't tested with sai, club or sling. Now, for ranged/thrown weapons I can see the logic (though shuriken might make sense to benefit), but daggers and handaxes? I suppose this one is for "Rule Lawyers" to argue out. FoB also seems to affect only the main hand attacks, not off-hand attacks (for example if you dual-wield kamas). Not sure what the rules have to say on this either. What IS this list? I could find no info on it. If this is about the extra choices you get as you level up, then I never had trouble with those (e.g. brown bears etc.). If it's something else entirely, I've no idea what it is.
False - Zaxis does have a horn on hire (why horn? who knows). Also shopped at Ah Fong's with him in party, and he didn't sell it.