Repost of my Section in Official Boards

Discussion in 'General Modification' started by chaosprism, Mar 22, 2004.

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  1. chaosprism

    chaosprism Member

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    Ideally I'd like to see the JADE editor up and running (maybe a long shot) so I could create my own modules. Mostly I want to be able to freeform draw the areas, walkmeshes etc and then populate it with creatures/characters/items and then put in dialog to mesh the module together.
    ( I can dream anyway but its a large undertaking)


    1) Can bind "Break Free" to a key but it wont work when you press that key, also cant bind a key to weapon sets 1 to 5 even though this would be a nice feature.

    2) Spiritual weapon of a "Hextor" worshipping WAR domain cleric appeared as a "red" morning star instead of a "red" great flail.

    3) Entangle and web seem to affect things slightly outside their radius (on 1024x768)

    4) Bluff comes up as a class skill for wizards in the ingame-manual but is not a class skill for wizards when you level up.

    5) Goodberries stay in your inventory after use (mentioned)

    6) GFX: GUST of WIND does temporary stun (prone) opponents but they dont appear "knocked over" or graphic wise, also sometimes other creatures dont fall over till the end of the battle even though they're dead.

    7) Specialist Wizard : spell list changes order so wrong "bonus" spell appears.

    8) Paladin Detect evil (and maybe the spell and also the other detect spells --> detect magic/good/evil/chaos/law ) dont seem to work.(especially outside combat) The display graphics work showing the "radar effect" but nothing is highlighted, regarding detect magic->magic weapons always have a rim of blue around them anyway.
    Conversations DO have "I sense your evil aura" paths when the paladin is the talker.

    9) Quest: the "get Marek converted" quest seems broken , marek's brother tells me to talk to the druid but the druid doesnt mention marek at all anymore on any conversation paths. (found out this is because the dialogs arent finishing off - once you heal the leatherworkers son, the quest continues)

    10) Ki-Strike, Still-Mind and a large number of spells/effects/feats displayed on character sheets. do not go to the right help page (ie no index) via the "H" key help. They go to the main help page , obviously a catch all for all ones that have this problem. All these things have help on them but must be navigated manually from the main help.

    11) Invisibility effects via spell or ring , when going to a new area, it loses its "Fade" effect even though the creature is still invisible. Also graphically it should be a bit more faded out.

    12) Minor Design Flaw: Also its possible to take one invisible creature through an entire level , and when you go to the stairs your entire party will make it through even though they didnt walk the distance and werent invisible.

    13) Some druids: animal familiars wont be named they'll always be called the base animal even if you give them a name. (when you go to dismiss them it does say "want to dismiss "name"?" its just not being displayed on top of the creature on screen )
    (also sometimes misnamed npc's like elmo get called "drunk" in the tooltip until you click on him)

    14) If you lose one of Wilinot's (the gnome on level 1 of the temple) Quest items, ie. put the armor on morgan when he runs away there is no dialog options to fix the quest.(ie you cant say, I lost 1 or all the items, or such-and such took them) . nor does the quest become "botched" .. if a NPC runs away the player SHOULD be able to buy all the items they had from some "pawnbroker" somewhere.

    15) Transfering a weapon to another character thats in a weapon combo corrupts the other weapon combo's sometimes.

    16) Characters that are affected by protection from evil.. cannot be affected by bless for some reason even though the caster was not evil.

    17) Necklace of Adaption should stop stinking cloud effects but character with it on was still nauseated.

    18) HOT KEYS: Hot-Key when assigned to OPEN lock , does not work on doors.. it still works on chests.

    19) PATH FINDING BUG: When you come across a set of double doors that are both locked.. if you unlock one and move through it the rest of the party will get caught on the locked door even though they could walk around it through the open one.

    20) I used a wand of identify while I was looting the BULL FROG KING in the swamps north of nulb. I got a strange dialog that was like a store with an identify button.. I was able to pay 100 gp to identify my items but the dialog window would not go away till I exited the area.

    21) The "HAND" icon that appears when a door is open/closable does not always appear when the mouse is over a usable door.. clicking will work even though the icon is still the normal arrow.

    22) In the jewelers and bandits on level 2 of the temple. I saw a small ring like icon when I pressed "TAB" to highlight things. But if this item was getable I have no idea how to select it, I was in 1024x800 res. (noted before , funny items appear in other areas as well)

    23) Disguise: When wearing the robes of various disguises the creatures looking to see if you're a part of their "group" should only look at the ones they can actually see.. you should be able to split your party into groups of two in three locations of level 2 temple for example wearing different robes.

    24) Sometimes a cross class skill is set to 3 .. but the calculation in the right window says 2.5

    25) Entering a new area sometimes makes a character appear on the OTHER side of wall, usually an npc.. I noticed this first when going from level 2 to the area with faulkor (the chaotic evil mage) , an npc appeared in his room as I entered.

    26) My specialist evoker elf wizard cannot scribe a fireball spell even though he knows the spell and has the money/xp needed.. scribing of other spells he knows works works.

    27) AI: Umberhulks confusion ability seems to be like a fireball.. the point they activate it at effects all people in range even ones the hulks cant see, a hulks confusion ability only works when somebody actually looks at them.. its a semi-gaze attack... if you're blind or cant see them (like they're invisible) they shouldnt be able to confuse you. Also umberhulks seem to activate the "ability" for about 3 rounds whether or not they're in melee or getting chopped up and dont attack. I thought the effect was in ADDITION to their melee attacks and only really worked the first time you saw the particular creature.

    28) DESIGN FLAW AI: Creatures with activated abilities like umberhulk, leucrotta, Lamia etc seem to waste too many rounds (that they could be fighting back in) using the abilities.. to fix this they should only use them when their is no enemy in melee range (or 5 foot)

    29) When a player is affected by ray of enfeeblement and it runs out, it wont recalculate your encumberance till you move an item in your inventory.
     
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