I am not sure if this is a massive question or a small one. This is a superb game, I love the new content and I have played at least to level 4 of the temple about 15 times. What in particular keeps me coming back is a combination of things, but in particular the combat system, fun fights and some of the variation that is on the quests (little things like race specific, intelligence specific or alignment specific changes), and of course all the new additions. With 8.0 being the final version, I have started wondering about increased replayability when there are no new 'goodies'. I am wondering if it is simple to add some randomisation to the content - I am thinking of encounters and loot here. I am assuming it is possible to randomise some encounters since the system already exists for the traveling maps. What I had in mind is not a major overhaul. I am not suggesting randomising all encounters. More those that are not central to the concepts of the Temple (or other areas). So for example the carrion crawler, stirges, minotaur (Temple), tick, lizard (Moathouse) might sometimes be something different. It would be fun to occasionally get a ghoul at Emridy, or two gars in Imerydis Run instead of one, and just throw in a little bit of uncertainty when replaying. A few of the containers and chests could do with similar treatment. I think some uncertainty is needed to recapture some of that feeling of the unknown that was so fun in the first playthrough; it means all the pre-buffing will be less of a surefire hit based on previous playthroughs, and also less designing of characters around knowing where specific magic items are given out. Just a thought. Worthwhile?