Release: Dllfix13

Discussion in 'General Modification' started by Spellslinger, Oct 6, 2006.

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  1. Spellslinger

    Spellslinger Established Member

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    Crafting related fixes:
    -Fixes damage type of icy burst and shocking burst.
    -Crafting SR on armors now actually produces armors that provide SR 13.
    -Changes to the SR system:
    The spell spell resistance now provides SR of the same bonus type as the items, so that SR provided by spell and items are no longer added up.
    The SR by the spell causes now only SR checks when incoming spells are non-party (like with the items). This was done to prevent 2 SR checks per incoming spell at highest SR (one for the spell, one for the items).
    -Fixes the odd bug that crafting on a +1 armor or shield would give you +2 and +3 for free.

    Movement speed related fixes:
    -Fixes the immunity of dwarves to entangle and web effects.
    -Fixes moving at 5 speed when overburdened and entangled/webbed for all critters (credit for finding that bug goes to Allyx, I wasn't even aware of that).


    As usual, these fixes might have unforeseen side effects. Testing, feedback. Special thanks go to Allyx for general pestering :)P) and testing the fixes. And of course for spoiling the release in advance... :punch: ;)


    http://files.co8.org/mods/dllfix13_2.rar

    *EDIT*
    v13_2:
    -Fixes specialized school spell slots being cleared by the remove surplus spell slots function.
     
    Last edited: Oct 10, 2006
  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Your more than welcome dude, any time. :p

    BTW, Kudos for fixing the 5' step while entangled and overburdened, good on ya :clap:
     
  3. Spellslinger

    Spellslinger Established Member

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    Since Allyx was already complaining again in another thread that the enhancements have no required minimum caster level, I have included an updated item_creation.mes in the v13 archive. Now you have to have 3 * enhancement bonus CL to craft these. Hope that this is rules compliant.

    So you don't have to download the whole thing again, here is just the .mes (remove the txt suffix).

    *EDIT*
    File goes into \rules.
     

    Attached Files:

    Last edited: Oct 6, 2006
  4. Old Book

    Old Book Established Member

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    So, no more +3 Holy Axiomatic weapons unless your crafter is over level 15?

    Well there goes my end game strategy. ;)

    Very cool work on the DL fixes. :)
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Umm, no. That's not what it means, you can craft your weapons to +1 at 5th level (when you get the CMA&A feat) which can be made +2 at 6th level and +3 at 9th level, The Holy and Axiomatic mods require a caster level 7 to craft, so you can still have a +2 Holy Axiomatic weapon at level 7, but have to wait until level 9 before you can make it +3.
     
  6. Cuchulainn

    Cuchulainn Windmill Tilter

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    @Spellslinger: Once again fabulous work. You're actualy fixing problems I didn't even know we had yet. :) Of course with my powers of observation that may not be saying much. ;-) Since people are getting points for pestering you I just thought I'd make my own request. If and when you find the time I'd love to see the Dwarven War Axe fixed.

    The way it's supposed to work: With Martial Weapon Proficiency you can weild it 2 handed normaly. If you take the Exotic Weapon Proficiency; Dwarven War Axe you can weil it 1 handed and still do the same damage.

    The way it does work: With the right EWP you can weild it 1 handed proficiently. With just MWP you weild it 2 handed (all good so far), BUT it applies a -4 non proficient modifier. Which makes it useless to those who don't spend the feat.

    Cuchulainn.
     
  7. Old Book

    Old Book Established Member

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    Ah. Thanks for the clarification.
     
  8. Salk

    Salk Established Member

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    Simply astonishging! Spellslinger the new messiah! :peace:
     
  9. Kalshane

    Kalshane Local Rules Geek

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    I realize this isn't a remotely helpful bug report, but now that I'm using dllfix13 I'm getting occaisional CTDs when I try to bring up the game menu, when I save the game (the save is succesful, because it's there when I restart the game) and when I rest in the Welcome Wench. I haven't had any of those three cause CTDs in the past.
     
  10. Spellslinger

    Spellslinger Established Member

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    Only since v13? Did you use v11 or v12 before? I never noticed anything like this, but I don't know how occasional those crashes are that you experience. Anyone else with the same problem?

    BTW, did you put the .mes files at the correct places?
     
  11. Kalshane

    Kalshane Local Rules Geek

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    I never tried 11 or 12. And yup, put the mes's where instructed.

    As much of a PITA it will be, I'll try a full reinstall when I have the time and see if the problem continues. This install has been patched and repatched to hell and back at this point.
     
  12. Spellslinger

    Spellslinger Established Member

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    Updated first post to dllfix13_2.
     
  13. TOEEHamster

    TOEEHamster Member

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    Specialisation is fixed, yay!

    I initially didn't notice that the file needs to be extracted to the 5.0.0 module instead of to the root directory.
     
  14. Gaear

    Gaear Bastard Maestro Administrator

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    Pardon my dopeyness, but does this mean that this Common Issue has been solved? If so I'll correct that post.
     
  15. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Yes Gaear, the icy burst = negative energy and shocking burst = cold bugs are gone forever. YAY!!!
     
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