OK I GOT THIS VERSION TOO WORK FOR RECARNATION This Spell Fixes the fact that by 3.5 e Rules the Target getting recarnated should be randomly given a Body type to live in. HERE IS A LIST FOR RECARNATION RULING D% dice 1-100 Code: 1 bugbear 2-13 dwarf 14-25 elf 26 knoll 27-38 gnome 39-42 goblin 43-52 Half-elf 53-62 Half-Orc 63-74 Halfling 75-89 Human 90-93 Kobold 94 Lizardfolk 95-98 Orc 99 Troglodyte 100 No Racial Change or OTHER DM-choice these also have stat changes that go along with them, maybe I will add them later these would need to be CODED into Python script and added into the recarnation spell Effects event I will work on em right here //from PY SPELL RECARNATION Code: from utilities import * from toee import * def OnBeginSpellCast( spell ): print "Reincarnation OnBeginSpellCast" print "spell.target_list=", spell.target_list print "spell.caster=", spell.caster, " caster.level= ", spell.caster_level game.particles( "sp-transmutation-conjure", spell.caster ) def OnSpellEffect( spell ): print "Reincarnation OnSpellEffect" spell.duration = 0 target_item = spell.target_list[0] g = target_item.obj.obj_get_int(obj_f_critter_gender) n = game.random_range(1,100) mesh_id = 0 if(n == 1): mesh_id = 1077 if(n > 1 and n <= 13): mesh_id = 103 - g if(n > 13 and n <= 25): mesh_id = 101 - g if(n == 26): mesh_id = 1014 if(n > 26 and n <= 38): mesh_id = 101 - g if(n > 38 and n <= 42): mesh_id = 1056 if(n > 42 and n <= 52): mesh_id = 101 - g if(n > 52 and n <= 62): mesh_id = 105 - g if(n > 62 and n <= 74): mesh_id = 101 - g if(n > 74 and n <= 89): mesh_id = 101 - g if(n > 89 and n <= 93): mesh_id = 1018 if(n == 94): mesh_id = 1018 if(n > 94 and n <= 98): mesh_id = 105 - g if(n == 99): mesh_id = 1018 if(mesh_id > 0): ChangeModel(target_item.obj, mesh_id) target_item.obj.condition_add_with_args( 'sp-Raise Dead', spell.id, spell.duration, 0 ) #target_item.partsys_id = game.particles( 'sp-Raise Dead', target_item.obj ) spell.spell_end( spell.id ) def OnBeginRound( spell ): print "Reincarnation OnBeginRound" def OnEndSpellCast( spell ): print "Reincarnation OnEndSpellCast" def ChangeModel(object_owner, mesh): object_owner.obj_set_int(obj_f_base_mesh, mesh) object_owner.obj_set_int(obj_f_base_anim, mesh) object_owner.obj_set_int(obj_f_animation_handle, 0) return note: that the Race type name in profile is not changed and the stats for base racial trates does not change either, but I might update this again *any edits are for syntax checks, spelling, formatting or appearances