Ready vs spell not working

Discussion in 'The Temple of Elemental Evil' started by kostas, Oct 27, 2025.

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  1. kostas

    kostas Member

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    It occured in my last two games (I hadnt played for some time before that). In both the moathouse ambush and the broken tower battle, enemies ready themselves against spells and when my casters cast a spell they..."take readied action disturbing Galadriel's spell". Nothing happens though. No arrow gets thrown, no attack roll gets made, no concentration check is rolled and my spell works normaly. They are basicaly just losing their actions. Have you experienced anything similar?
     
  2. Endarire

    Endarire Ronald Rynnwrathi

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    Did you use Temple+? Co8?
     
  3. kostas

    kostas Member

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    Oh sorry, yes, I did use temple+ of course.
     
    Last edited: Oct 28, 2025
  4. kostas

    kostas Member

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    Can someone confirm if the archers in those two encounters do indeed launch readied arrows vs a spell?
    Generaly, what is the status of the game? Is the constant improvements/bug fixing that I remember keep going on or those people have abandoned the game? Does it still make sense to spot bugs or offer ideas?
     
  5. dolio

    dolio Established Member Supporter

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    They are supposed to shoot.

    However, I don't understand how, because when I look at the implementation of the AI, "ready vs spell" readies a counterspell, and I don't see a way for doing that to allow you to shoot people.
     
  6. dolio

    dolio Established Member Supporter

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    So, apparently the problem is that with the most recent changes to reloading, the crossbow guys aren't actually reloading on their turns. So when it comes time to shoot the spell caster, they don't have enough time to actually do it.

    I haven't figured out why they aren't reloading yet, though. If I make their crossbow reloaded via the console, they successfully use their readied action.

    Edit: okay, I figured it out. When I corrected the action cost function, I made the mistake of thinking that the various structures would be properly initialized before they were passed in, so that I wouldn't need my reimplementation to zero out various fields. But apparently the DLL sometimes passes in garbage data that causes problems down the line, and the action cost function needs to fix it.

    Should be fixed in the next T+.
     
    Last edited: Nov 4, 2025
    _doug_ likes this.
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