Reach weapons don't have reach in 6.1?

Discussion in 'The Temple of Elemental Evil' started by sage, May 5, 2011.

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  1. sage

    sage Member

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    Or am I insane? I just started a 6.1 game, and it doesn't look like I am getting reach with reach weapons (I tried Halberd and Glaive). I have to move to 5' to attack, and I don't get an AoO when creatures move up to me (when not flat footed).

    EDIT: it looks like Ranseurs and Long Spears do have reach, just not Halberds and Glaives.
     
    Last edited: May 5, 2011
  2. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Polearms are not automatically reach weapons. There may still be bugs involved here, but I stand by my first comment.

    EDIT: Ok, I looked this up: according to the SRD the halberd is NOT a reach weapon but the glaive is. Glaives may be bugged. <Proof>
     
  3. stage

    stage Member

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    The halberd was 1.5 to 1.8 metres (5 to 6 feet) long.
    http://en.wikipedia.org/wiki/Halberd

    Typically, the blade was around 45 cm (18 inches) long, on the end of a pole 2 m (6 or 7 feet) long
    http://en.wikipedia.org/wiki/Glaive


    The thrusting spear also has the advantage of reach, being considerably longer than other weapon types. Exact spear lengths are hard to deduce as few spear shafts survive archaeologically but 6 ft. - 8 ft. (1.8m - 2.5m) would seem to have been the norm.
    http://en.wikipedia.org/wiki/Spear#European_Middle_Ages

    In the 4th century, tactical developments meant that knights and men-at-arms often fought on foot. This led to the practice of shortening the lance to about 5 ft. (1.5m.) to make it more manageable

    Ranseurs are generally 6 feet or longer.
    http://en.wikipedia.org/wiki/Ranseur


    For me all qualify as reach weapon. Makes much sense?
     
  4. Gaear

    Gaear Bastard Maestro Administrator

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    Something to bear in mind with possible bugs of this nature is that, if they exist, they are related to core engine mechanics. No one snuck into the game engine and tinkered around and disabled reach weapons for 6.1.0. Nothing like this is ever a feature of a new modpack. If it's happening now, it's been happening all along, and if it wasn't happening all along, the reason is some other nebulous ToEE voodoo, not meddling gone wrong by us.
     
  5. sage

    sage Member

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    I did a play through with 5.5, and Halberd's definitely had reach at that time. Also, the item description text indicates they are reach weapons.

    In 3.0 they were, but I checked the 3.5 srd, and it looks like it has changed -- no more halberd reach. Glaives do have reach, however.
     
  6. sirchet

    sirchet Force for Goodness Moderator Supporter

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    My Glaive wielding fighter in 6.1 NC is having an AoO festival, combined with great cleave it's a beautiful sight to behold.

    In summation; glaives do have reach in 6.1 NC.
     
  7. Hal900x

    Hal900x Member

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    That's funny, I just finished a playthrough with a Glaive specialist. Great cleave with a keen, flaming burst weapon with an x3 crit is a sight to see.
     
  8. sage

    sage Member

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    Let me test again. I might be smoking crack?
     
  9. ayoshi

    ayoshi Member

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    Glaive does have reach...Halberd does not.....But info says halberd is reach weapon....
    please confirm guys...:roll:
     
  10. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    :yawn:

    Polearms are not automatically reach weapons. I looked this up: according to the SRD the halberd is NOT a reach weapon but the glaive is. <Proof>
     
  11. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Here's what the SRD has to say about REACH WEAPONS.

    If you look closely, there's no mention of a halberd in the list of reach weapons.
     
  12. ayoshi

    ayoshi Member

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    Ok. Halberds dont count as reach weapon...as per SRD...guess someone should
    change the in-game description too during the next Co8 ToEE release....:yes:
     
  13. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Here Here!!

    I wonder how hard that change would be?
     
  14. Gaear

    Gaear Bastard Maestro Administrator

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    Well sirchet, it was a long and strenuous process - took days of sweat and turmoil - but at last, it is done! ;)
     
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