Yes. It was incorporated into 4.0.0. A new additional fix for that has been added as well in 5.0.0. Hopefully now there will not be multiple juggernauts to be destroyed on the beginning of their turn in combat by the original fix.
I am still unsure of the cause. I just inserted a check into the script that creates it, so that if one is already present another will not be created. I didn't test it extensively though, so I cannot say for certain it will solve the problem. That is why I said "hopefully", and left the old fix in.
I believe the original script fix was determined about the time of the Co8 3 MOD and was decided to be included to the Co8 4 MOD. I can remember people complaining about it starting about version Co8 2 MOD and it was not fixed until about version Co8 3 MOD.
Huh? _O: Don't think so, Cappy. Co8 v2 was released in November of 2003, and Co8 v3 was released in June of 2004. (See the 'Reaper' thread.) Liv, who did the original juggernaut fix, didn't start working on her mod until early 2005, long after both of those releases. And you didn't arrive on the scene until after that, I think. Not that the timeline really matters or anything. Hey Spike, did you ever get that lithium cocktail mixed for The Captain?
Under two [old] different aliases, I visited the atari site [more] and sometimes Co8 [less] to read posts about game strategies [frequently] and game problems [occasionally]. I did not post much. I, typically, only searched and read threads most of the time. So yes, I actually did visit both here and the Atari site as far back as 2003. [EDIT] fyi - krunch is actually my 4th sign-on user id between the Atari and Co8 sites since 2003.
Hmm. Odd. I wasn't around way back then. But I certainly remember reporting the juggernaut bug for Livonya's mod and Livonya being totally amazed by it and then dashing out the fix. Which would place the fix after my join date in 2005 I can't remember whether the fix made Livonya's 'final' version or was incorporated slightly later after she left. Not that any of this matters other than to show that memory is tricksy creature
Coincidentally, Liv posted this back in April of last year: I wonder if her 2.0 fix wasn't the same as Blue came up with? She never was real forthcoming about her methods.
Interesting. There is something very odd with that room and I'm wondering whether it was introduced with something Livonya did with her mod. I certainly don't remember those bugs being in vanilla and I don't believe they cropped up in the Co8 mod prior to Liv's truly magnificent work. Does make you wonder whether Blue has hit upon the same solution but I guess we'll never know unless Livonya returns from her break from the game.
As you quoted, Livonya said she figured it out why and made a fix that worked according to her post and she would include that in her version 2. She said she fixed it as in it works. Blue is not sure that his fix will actually resolve the issue. So, no one may ever know the answer to that question.
and thats why I've tryed to leave big muddy boot prints over the carpet at Co8, so some one can follow them - if I remembered to wear shoes